Don't Catch a Crab is the perfect strategic card game for rowers. You can draw out of the draw pile, or strategically draft rowers from other players to get the perfect lineup. Be careful though as you can catch an ejector crab and remove yourself from the game if you pick the wrong card. This game is perfect for the down time at regattas, hangouts with...
Don’t Drink the Kool Aid is a 15-card card game for 4-7 players where, oddly enough, you find yourself at a cult gathering. You may be the Detective trying to find the Cult Leader. You may be the Cult Leader trying to get as many people to drink the Kool Aid as possible. You may be a Cultist who wants to drink the Kool Aid and make sure that everyone else...
It's a race! Be the first player to get your monkey across the gator-infested swamp to Great Banana Island, and you win. But whatever you do, Don't Feed The Gators! The path to the Island goes across the backs of the four gators; when a player lands on a gator's snout, his monkey is put in the gator's gaping jaws, and the "naughty red monkey" is then...
CONTENTS yellow island, yellow cone 8 balls on strings 8 boats 4x 3playing pieces, dice OBJECT OF THE GAME to be the first player to get all three playing pieces onto the island. HOW TO PLAY Each player takes 3 playing pieces of one color and places them in any 3 separate boats. At the start not more than 2 men per boat. During the game not more than 3 men...
Players race their pawns around a pentagon shaped board. To move, a player must correctly identify the speaker of quotations on cards drawn during play. The player to the right of the player draws a Quote Card. She then reads aloud the quote which matches the category of the player's current space. Players move 3 spaces for guessing without a hint, 2 for...
By successfully identifying famous (and not so famous) quotations, players move their pawns around a pentagonal board. Players move three spaces by guessing without taking a hint, two spaces with one hint, or one space for picking the right answer from a multiple choice list. The first player around the board wins. The categories are: Comedy (Sitcoms...
Don't Quote Me - Deluxe Edition is a trivia game where players are given quote (along with other possible hints) and are given points for giving the name of the person who said the quote. Partial credit is given depending on how many hints were needed. Don't Quote Me - Deluxe Edition differs slightly from Don't Quote Me - Original Edition in that the...
Ne lépj bele! Családi társasáték ár: 9 500Ft. Ez a családi társasjáték garantálja a jókedvet. A játékban egy kiterített ösvényen kell végig sétálni csukott szemmel, ám nem ez a nehéz feladat benne. A játék lényege ugyanis az, hogy az ösvényen kaki kupacokat kell elhelyezni a játékban lévő gyurmákból, melyekből eleinte kevés van a pályán és nem szabad...
Become the Jewel master by not letting anyone touch or take your jewels! Can be played in teams or individually. The game consists of 4 types of cards - sapphire blue, emerald green, clear crystal, and ruby red. They consist of 15 different cuts of gems! Correctly guess how many jewel tricks you and your teammate, or you individually, will win to score...
A Disney related card game. The game-play is the same as Pairs (turn over two cards and if they match, claim the pair). This differs in one important way. Each pair has a points value printed on the card itself. It is the points scored by your pairs at the end of the game, not the number of pairs you have obtained. The points range from 1 to 5 mostly but...
This childrens game, featuring Disney characters, is actually four memory/matching games in one. Each game is deals with "healing" a character. Each character has two sets of cards - three Aches and Pains cards, and three All Better cards. For example, the three Daisy Duck Aches and Pains cards depict her head looking dizzy, her body shivering, and her...
In Donkey Bridge, players must take randomly drawn symbols and objects and create stories from them, ideally memorable and fun stories that will enable other players to recall the objects around which the stories are centered. Whoever builds the best mnemonics – and listens well to the stories told by others – has the best chance of winning the game....