This set is an extension of Phalanx. Where this set differs is in that we have concentrated on speed of play while maintaining a good level of accuracy. We hope this is achieved by using efficient game mechanics that take a pure mathematical approach. This game contains many radical systems, terminology and mechanics of which combat resolution by one die...
Rules for wargaming in the Back of Beyond with 28mm figures, Chinese Warlords, White Russians, Bolsheviks and lots of other weird and wonderful forces. Parties of archaeologists looting or protecting ancient relics bandits, arms dealers and the Mad Baron invading Mongolia. These are simple rules for fun games ideal for multiplayer games controlled by an...
Into the Frozen Void is a solo or cooperative tabletop miniatures game built for fast, tactical play. Using a streamlined D6 (six-sided dice) based system, the game emphasizes survival checks through simple success rolls. This keeps gameplay fluid so players can focus on world events or hazards. A major element of gameplay is vertical terrain — height...
InCountry is a blistering fast paced tabletop game system used to represent modern day combat and intelligence operations. InCountry is a flexible game that can be played using two dimensional or three dimensional terrain with multiple players or playing by yourself! Create exciting modern combat scenarios and play them in no time at all! Learn the rules...
Iron and Blood: Easy Rules for Gaming The Franco-Prussian War 1870-1871 Doomed cavalry charges! Rattling mitrailleuses blasting holes through ranks of spiked-helmeted Prussians! The deadly accuracy of the Chassepot rifle vs. Krupp artillery! If you've ever wanted to game the Franco-Prussian War of 1870–71, but were put off by the steep entry cost, this...
Iron and Fire is a diceless simulation of battles of the American Civil War in the Valley of the Shenandoah in 1862. The game uses terrain and counters included with the game with essentially a miniatures system of tactical combat and movement. Orders are issued to units with impulse counters. Combat is resolved by calculating "total fighting power" of...
The game Iron Cross was born out of the desire of a group of “wargamers” from the 70s / 80s to simulate their historical battles from WWII, made in the past with maps and tokens, using this time miniatures and 3D scenarios suitable to represent small and medium scale tactical actions. We started in 2004, with the launch of our 1st — edition and in the...
Iron & Steam is a rules system for playing out ironclad naval combat in the era of the American Civil War. Game play is relatively streamlined, while rules include a good amount of specific technical information to satisfy those wanting a greater degree of granularity and detail. As such, the rules contain pre-generated game statistics for historical...
This is a reprint of the old Ironclads and Ether Flyers. Ironclads and Ether Flyers is a set of 19th Century Aeronaval miniatures rules. It focuses on battles between seafaring battleships and aerial gunboats and is set in the Space: 1889 universe. The rule book covers not only combat rules, but also include scenarios as well as campaign rules. The rules...