Kriegsmarine is a naval wargame for the Second World War before the advent of radar fire direction. It is a game for players who do not want to do higher level math for gunnery, nor want damage to be so generic as” light” or “heavy.” The game covers surface, air, and submarine combat, even merchant vessels. Gunnery is salvo-based (not individual rounds)...
Kriegsspiel is a modern revision of the original Kriegsspiel rules. The game retains the basic elements of Kriegsspiel that make the game so remarkable, such as double-blind play, umpired, simultaneous resolution of orders, delayed order implementation, dispatch transmission, and emphasis on fog of war. The game is simple and easy to learn, and features...
In the renaissance families like the Medici stood up to seize power. People like Machiavelli wrote books about Utilitarianism and real-politik. Condottieri roamed the Italian landscape searching for fame and fortune. It was a time full of feud and vendettas. Even Shakespeare wrote a piece about love and hate between two families in Verona, the Capulets and...
L'infanterie attaque ! is a skirmish game for 2 to 6 players. It invites you to relive the confrontations of the Second World War on a smaller scale than usual. Far from the great mass battles, small clashes between small groups of men played a role that was sometimes crucial and not recounted in the history books. In this game the individual soldier is...
L'Italia s'è desta!, Italy has woken up!: these Wargame rules are created to simulate the Italian wars of independence, without being too complicated. To play you need a playing field. The terrain scale varies per scenario, the reference is 1:5.500. Turn Sequence: Impulse of Player A: Bombardment phase Shooting phase Maneuvering phase and charges Melee...
La Garde 6mm: Rules for Napoleonic grand tactical battles in 6mm. The concept is to give "grand order". That is to give orders to corps & divisional commanders, not to order a single battalion. It is considered that a divisional or brigade commander ordered to take defensive positions will form his troops in square by himself if the need was to arise ......
La Grande Guerre is a miniatures wargame designed for entire large battles of the age of Continental linear warfare during the 18th Century. The rules abstract details the brigade level into combat factors and modifiers. When brigade bases contact one another, the infantry/cavalry combat system combines all actions troops took within musket range of one...
La Guerre à Outrance is a traditional miniatures game for recreating the larger actions of the Franco-Prussian War in 1870. Players maneuver brigades -- whole armies can be fielded to re-play entire battles over the course of a normal gaming session. It is designed to be a fast-play alternative to other grand-tactical systems, and uses a common basing...
These rules are designed for re-creating small scale skirmishes with miniature figures. Although designed primarily for conflict in North America in the 17th -19th centuries, they can be used to re-create actions in various times and places. Scale: These rules can be used with figures ranging from 15mm to 54mm. Each model figure represents between one and...