Lace Warfare: Tactical Level Combat in the Age of Reason primarily covers the Austrian Succession, Seven Years War, French and Indian War, and American War of Independence, but can also be employed for the War of the Grand Alliance, War of the Spanish Succession, and the Great Northern War. Lace Warfare uses miniature model soldiers on a table laid out...
Lap of the Gods is a set of rules for fighting ancient and medieval battles using tabletop miniatures. They can be used with any scale of figures, and with any basing method, provided that the figures are grouped into units of equal frontage. A typical game has around 15 units on each side and should take under 3 hours to play. The aim of the rules has...
"Lasalle" is a miniatures wargame for two or more players, and is the first wargame in the HONOUR series. Players take the role of a brigade or division commander in the Napoleonic Wars. The game is small-scale and tactical in nature, focusing on the movement of individual battalions and regiments of cavalry. The player will manage a small force of roughly...
Lasalle is a tactical Napoleonics game suitable for beginners or veterans in which any army can fight any other or you can play historical scenarios. Players are a division or corps commander leading battalions of infantry, batteries of artillery and regiments of cavalry. A game is an affair for about three hours’ play on a modest table with about a dozen...
A lightweight set of rules for tabletop sci-fi vehicle combat which appears to have been intended as a generic add-on for role playing games. Can be played using the included cardstock vehicle units or with miniatures. "Enclosed herein are three sheets of 15mm scale armored fighting vehicles for use in science fiction games. They are designed to be used in...
BLASTER: Vol. 4 includes two exclusive standalone games, and three expansions. Last Days: Legends Official Expansion for Last Days Rules for including The Luchador, The Mechanic, and the Waitress in your games of Last Days. These rules are compatible with the modern game setting and both the core Rulebook and Seasons Supplements. Keep an eye out for new...
The Last Drifters These rules are meant for any small scale cars made by any manufacturer (as long as both forces are of a similar scale). The vehicles used as examples in these rules are cheap converted children's cars that you can find in most toy shops, and the games are aimed at using around two to three vehicles per side for a normal game of maybe an...
The Great War, World War, War to End all Wars, the only true name it has is the Last War, for now remains not enough people to fight another. The War ended not with a bang but a cough and splutter. The disease that took hold spread far and wide. Few survived the fever and filth. With so few humans left those that dwelled in the night took up the arms of...
Northern England in the late 4th century was not a good place to be a Roman, you must escort a supply convoy while fending of attacks from Pictish warriors. A solo game ideal for 28mm figures but any scale will do as long as the figures are individually based. Easy to learn but with enough variables to make it still interesting and challenging after...
Le Blockhaus easy D-day landing ! Miniature wargame rules for the 6th June 1944 US and Brits landings with 20mm (1/72) minis. The goal is, for the Allies to capture the blockhaus as fast as possible, for the German player to delay as long as possible. It is recommended to change sides after each game. Sequence of play: Post deployment the order is as...
Le Blockhaus 2 is an expansion for Le Blockhaus. It is a miniature (20mm - 1/72) skirmish wargame rules for D-Day. It introduces an updated sequence of play as well as Hobart's Funnies and other special rules. Sequence of play: Post deployment the order is as follow: Allied movement phase Support landing crafts fire phase (1st turn only) German movement...