The creatures of Blorb 212 were more than a match for the first explorers that tried to take over their world. When a series of attempts to colonize the planet failed, the company that had claimed Blorb 212 waited. After a lot of years of planning, they began dropping the ultimate biological weapon down to the Planet’s surface to rid it of the mutant...
Set of miniatures wargame rules for fighting battles of the American Civil War circa 1862. From the cover: "Being a set of very playable recreational Wargame rules that will create, to some degree, the excitement and pageantry of Tactical Battles of the late War for Southern Independence" Assuming 25mm\28mm figures are used: Game scale: One inch = 22 yards...
Gloire is a new and complete adventure miniatures game based on the proven mechanics of the .45 Adventures pulp-style rules. Gloire is swashbuckling adventure, like the stories of the Three Musketeers, Dr. Syn and the Scarecrow, and Scaramouche. Players can control master swordsmen, nobles of the court, highwaymen, military heroes, spies... in all more...
Glory is Fleeting (Glory) is a set of rules for using miniatures to recreate on tabletop the Revolutionary War and Napoleonic battles of 1792 to 1815. It is a comprehensive set of rules suitable for pick-up casual games, to recreate larger army-level historical battles and for the rigour of competition or tournament play. The rules are divided into...
Want a fast pace game? Want a chance to have come serious contact with an opponent? Then Goatskin is the answer. Goatskin is: Football from the ancient world. Football were there are few rules. Football where every team can win. Football where players can be put out of the game. Goatskin is a two hour, fun filled game of small team football. The game is a...
The players take on the roles of small parties of goblins raiding a village, they have to grab the loot and escape before the relief force can arrive. The relief force and any forces in the village are controlled by the rules as are any forces generated by random events. A simple easy to learn game that due to the random factors is likely to be different...
In Goblin Trek 2 you must bring your party of Goblins to safety while being pursued by Orcs through a hostile desert. A solo game much like the original Goblin Trek but in this game the desert itself is hostile and the terrain areas while possibly home to hostile creatures are also the only shelter from the heat of the desert. Easy to learn with enough...
Gods of war - Robert E. Lee is a historical wargame, set in time of American Civil War and mid 19th century. You can play battles from Bull Run to Gettysburg but also from Solferino to Sedan. The game is part of a series called gods of war. The first was the Gods of War – Napoleon. The game concerned the Napoleonic wars and was published only in Polish....
Gods of War - Robert E. Lee is a historical wargame set in the time of the American Civil War and the second half of the 19th century. You can play battles from Bull Run to Gettysburg and from Solferino to Sedan. Thanks to our game you will become the commander in chief of an entire huge army. Do you want to equal Robert E. Lee, Ulysses S. Grant, Helmuth...
Going Native: Warpath is a Native American themed table top strategy war-game that explores the real life cultures of the Americas and the Pacific Islands. Instead of massive armies, Going Native: Warpath follows the realistic war party dynamic that was employed by the native peoples of the Americas and the Pacific. This would mean that the miniatures need...
Utilizing the basic game model first published in John Company, Gone To See The Elephant GTSTE requires absolutely no written record keeping, and as few as three standard six-sided dice. Play is card driven, with random order of movement with players commanding Brigades composed of from two to five infantry battalions or cavalry regiments, possibly with an...
Skirmish-Level Miniature rules for the "Old West" and Turn of the Century Period. It is currently in the 2nd Edition rule book. Figures are organized into various classes: Killers, Warriors, Soldiers, Civilians, and Rabble. Each figure is activated through the motivation of leaders. Priority of action is variable in accordance with class. Movement is...