The players take on the roles of small parties of goblins raiding a village, they have to grab the loot and escape before the relief force can arrive. The relief force and any forces in the village are controlled by the rules as are any forces generated by random events. A simple easy to learn game that due to the random factors is likely to be different...
In Goblin Trek 2 you must bring your party of Goblins to safety while being pursued by Orcs through a hostile desert. A solo game much like the original Goblin Trek but in this game the desert itself is hostile and the terrain areas while possibly home to hostile creatures are also the only shelter from the heat of the desert. Easy to learn with enough...
Gods of war - Robert E. Lee is a historical wargame, set in time of American Civil War and mid 19th century. You can play battles from Bull Run to Gettysburg but also from Solferino to Sedan. The game is part of a series called gods of war. The first was the Gods of War – Napoleon. The game concerned the Napoleonic wars and was published only in Polish....
Gods of War - Robert E. Lee is a historical wargame set in the time of the American Civil War and the second half of the 19th century. You can play battles from Bull Run to Gettysburg and from Solferino to Sedan. Thanks to our game you will become the commander in chief of an entire huge army. Do you want to equal Robert E. Lee, Ulysses S. Grant, Helmuth...
Going Native: Warpath is a Native American themed table top strategy war-game that explores the real life cultures of the Americas and the Pacific Islands. Instead of massive armies, Going Native: Warpath follows the realistic war party dynamic that was employed by the native peoples of the Americas and the Pacific. This would mean that the miniatures need...
Utilizing the basic game model first published in John Company, Gone To See The Elephant GTSTE requires absolutely no written record keeping, and as few as three standard six-sided dice. Play is card driven, with random order of movement with players commanding Brigades composed of from two to five infantry battalions or cavalry regiments, possibly with an...
Skirmish-Level Miniature rules for the "Old West" and Turn of the Century Period. It is currently in the 2nd Edition rule book. Figures are organized into various classes: Killers, Warriors, Soldiers, Civilians, and Rabble. Each figure is activated through the motivation of leaders. Priority of action is variable in accordance with class. Movement is...
The rules for A Good Dusting cover the Sudan War 1884-1885 and the Egyptian Revolt of 1882. The miniatures used can be from any scale, and the composition of armies are loose - the only stipulation being that each must have a command element. Firing, saving throws, cohesion, and Mahdist activation is all handled with dice, mostly against target numbers....
Grand Ambition is another set of rules that uses the AB One system. Having covered the Thirty Years War period and the English Civil War with previous versions, I wanted to finish off the seventeenth century by covering the wars of James II, Louis XIV and William III. This later period saw the rise of the standing army: regular troops, funded by the state...
Grand Battles Napoleon is a set of rules for recreating Napoleonic battles with model soldiers. Players can play GBN using any scale from 6mm all the way up to 28mm miniatures and there are guidelines for gaming in the various scales. Units represent infantry regiments, cavalry regiments, artillery batteries and skirmish battalions and screens. Players...
Command a small force of grav tanks fighting in a hostile landscape where some of the terrain can change during the game. The rules include a design system to create your own vehicles as well as plenty of examples that can be used as they are. All you need to play are a few 6 or 15mm vehicles a few D10 a tape measure and some terrain. Easy to learn system...