Victory Decision: Raid! is a new Ultraskirmish game that allows you to command a squad sized force in the momentous conflict of World War II. Each unit in Victory Decision: Raid! represents one individual infantry model. Games are focused on infantry squad vs infantry squad, and typically have 6-10 figures per side. These rules cover almost all aspects of...
Victory Decision: World War II is an action based game that allows you to command a platoon sized force or more in this momentous conflict. It features a unique Leadership-modified alternate unit activation system. The result is a fun and fast paced war game that involves both players almost constantly. These rules cover virtually all aspects of World War...
Victory! Fighting & Sailing Instructions Age of Sail naval wargame rules usable with either model ships or counters to represent them. Bookkeeping is kept to a minimum and this is very much a landlubber’s set of rules - you don’t need to be a sailing expert to enjoy games using this set! Despite this unusual craft such as galleys and galleasses as well as...
Vikings is a solo game where you command a group of Vikings cut off and trying to make it to safety while being pursued by lots of angry Anglo Saxons. A simple game to learn and play but should be lots of fun with plenty of variable factors to make each game different. Requires individually based figures ideally 28mm but any scale will do. —description...
Violent Dark (formerly Anomaly) is a 32mm co-op or head-to-head game that pits the crew of a massive corporation’s ship or planetary facility against the threats of the galaxy that lurk and prey beyond The Dark. A game is played with 3-5 miniatures per side on a 2’×2′ area. Violent Dark can be played as a solo game, a player will have control of four crew...
Rogue admirals rally their fleets in this space combat miniature wargame. Build a fleet of mighty warships and arm them with an assortment of deadly weaponry. Maneuver your fleet about the battlefield taking advantage of firing arcs, terrain and careful timing. Play as one of nine factions, each with its own unique ships and special abilities. Utilize a...
Void Cowboys is a cooperative miniatures game of salvage hunting in deep space for one or more players. Each participant in a game of Void Cowboys is responsible for a Salvager, a singular roughneck worker that floats through the black in search of fortune. Together with other players, your collective salvagers will form a Crew, and take on salvage...
Battles of the American Civil War was the first expansion for the Volley & Bayonet "big battle" miniatures rules. While most of the rules for the American Civil War were given in the basic V&B rules, the BACW source book ties them together in a more cohesive set. The BACW book adds rules for multi-day battles and entrenchments, and adds a point system for...
From the Introduction The Spanish American War is a most interesting "little" war for the miniatures gamer. Machine guns, smokeless powder, barbed wire, dynamite guns, magazine rifles, and all sorts of exciting items first came to the attention of the American public in this war, while war correspondents became public figures as they covered the war in...
From the Introduction The use of Volley, Bayonet, and Glory 'Battalion Scale' as a suggested set of rules for this period came about as Frank Chadwick and Greg Novak discussed how to portray the Spanish American War. It is a 'modern' war in that the majority of the weapons will be used to usher in the First World War. Yet on the other hand it is one of the...
Volley & Bayonet Road to Glory is an updated version of the Volley & Bayonet black powder miniatures rules. As with the previous version, the emphasis is on gaming entire battles of the black powder era. While the emphasis of this edition is the Napoleonic period, rules are given for gaming the entire black powder era (approximately 1700-1890). Each stand...