Honour is everything! Tribal provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming. In the book you get: the basic rules; optional rules for missile fire, dirty tricks and honour pools; four scenarios you can play in a variety of tribal settings; in-depth explanation of...
Primeval is a prehistoric gaming supplement for the Tribal rules - a skirmish-style wargame which focuses on the heroic deeds of units and individuals in battle. Primeval continues the theme of 'honour' as a fundamental element of tribal life and combat - which determines who actually 'wins' a game, through the actions of the protagonists in battle....
THE SKIRMISH COMBAT GAME THAT PROVIDES PLAYERS WITH A GAME SET IN A PRE-GUNPOWDER TRIBAL/CLAN SETTING. THE RULES OFFER SOME NEW AND EXCITING APPROACHES TO WARGAMING. Honour is used to drive the narrative of the game. Players are rewarded in honour for the things that they do in the battle. Honour determines who wins Tribal – it can be won and lost during...
The war to save humanity has begun! Near the end of the 20th century, the Aberrants appeared. These mutant humans possessed terrifying psionic powers and caused unmatched devastation across the globe before finally being banished to the depths of space. Now, in 2120, they have returned in new and twisted forms to take revenge on Earth and her nascent space...
Triumph! is a fast-play set of rules for miniature wargaming. It covers the ancient and medieval periods (up to about 1500 AD). Troops are divided into 26 types depending on armament, tactics, and quality, and based on stands of uniform width. All movement and combat is by stand or group of stands. There is no individual casualty counting or other book...
Tsushima, 1905 2nd ed. uses the Battleship Captain game system to simulate pre-dreadnought naval battles between individually rated warships, especially focusing on early 20th century combat typified during the Russo-Japanese War. Warships from the national navies of Russia, Japan, Great Britain, France, Germany, Italy, United States, Austria, Netherlands...
NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are quick and simple to play providing a game in the period 1880 to 1906 not complicated by too much detail. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting and minefields. The...
Tsushima is a complete standalone game. It employs the Battleship Captain game system of swift naval combat, and the rules and components of the two designs are fully compatible. If you own Battleship Captain, you already have all the components contained in Tsushima. Scenarios include: Tsushima Tsushima (variant) Britain vs. Germany or France...
Turf War: Gangland Violence during Prohibition is a tabletop wargame of gangsters and gun molls. Each player is the boss of a gang of hardened criminals intent on taking over the Turf of their rivals. The game can be played stand alone, but includes a comprehensive campaign system that includes Turf, Income, Injury, Experience, Gang building and more. The...
Turnip28 is a tabletop miniatures wargame for two or more players set in a Napoleonics-inspired post-apocalypse. Players command regiments of a couple of dozen models with rusted bayonets and an obsession with root vegetables. The rules are light and highly lucky, but with strategy coming from having your incompetent units support each other, and...
'With Fire and Sword' is a supplement to the Twilight of Divine Right rules and need to be read in conjunction with these rules. It includes the rules, amendments and additions to fight the battle and wars in Eastern Europe in this era. The players can field Polish-Lithuanian, Russian, Swedish, Cossack, Crimean Khanate (Tatar), Ottoman and other smaller...