A variant for Close Combat for The Sword to Adventure, Skirmishes and Small Wars 1908 - 1931 For gamers who do not like Larry Brom's original melee system. Adds details on how to handle attacker movement, when a figure can defend and melee combat to adjust the number of dice needed by teams of men, officers/NCOs, type of rifle, etc. Combat resolution...
Sword & Spear - Individual Man-to-Man Combat in Ancient and Medieval Times "Sword & Spear is a set of wargame rules for small skirmishes in the millennium before effective gunpowder weapons. Each player commands a small detachment (two to ten figures) in a battle of close-range missile and hand-to-hand combat. Although most attractive when played with...
Swordpoint is a “big battle” miniature wargame for fighting actions in the ancient and medieval periods. It employs multi-figure bases, various sizes of figures can be used. Games fought with Swordpoint involve between 100 and 250 miniature figures per side arranged into between 6 and 12 units. The game is designed to play out in about 2 hours after...
SWORDPOINT is a new set of “Big Battle” game rules for fighting actions in the ancient and medieval periods. Games of SWORDPOINT involve between 100 and 250 figures per side arranged into multiple units. The game is designed to last about 2 hours and encourages the use of historical tactics and emphasises the need to maintain cohesion in the army’s battle...
Swords and Stones is a fantasy sandbox/open map tabletop kingdom building wargame. You are chosen to lead your people in the aftermath of a cataclysmic flood that wiped all civilization off the face of the earth. Oversee and harvest resources, research technologies and upgrades, and grow your small camp in the woods to a mighty kingdom, an island of hope...
System 7 Napoleonics is an extension of miniatures wargaming with printed counters substituting for the miniature figures. The scale is 1"=40 yards. One "strength point" (the equivalent of a single miniatures figure) represents 20 infantry, 20 cavalry, 10 artillery crewmen or two guns. Infantry counters are 1¼" wide (50 scale yards), with 10 counters...
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each player has a flight of fighters, represented by two-sided counters. Aircraft counters move by means of curved “performance rulers” that represent the aircraft’s historical cornering ability and maximum speed. Each performance ruler is unique to each aircraft...
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each player has a flight of fighters, represented by two-sided counters. Aircraft counters move by means of curved “performance rulers” that represent the aircraft’s historical cornering ability and maximum speed. Each performance ruler is unique to each aircraft...
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each ruleset is a self-contained game including cut-out miniatures of one aircraft and a set of rules. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Each player has a...
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. Each ruleset is a self-contained game including cut-out miniatures of one aircraft and a set of rules. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Each player has a...
All rules in the individual aircraft sets have been compiled into one volume of "master rules". This pdf will be periodically updated to keep pace with rule clarification or adjustments Contents include: Basic rules for flight and combat (included in every TAC aircraft set) tail gunners and turrets bombing dive bombing strafing ship movement and combat...
Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Each player has a flight of four fighters, represented by two counters. Aircraft counters move by means of curved...