Rifle Wars is a rule system designed to help recreate the large battles of the American Civil War on the tabletop, using miniatures to represent the units. It is not a complete, ready-to-play package with army lists and scenarios; it is a grand-tactical level combat resolution system for those gamers who enjoy researching orders of battle and historical...
Rifled Empires is a wargame for those megalomaniacs who want to refight the biggest battles of the nineteenth century – now Solferino, Gettysburg and Mukden are all within your grasp! The author’s group have played battles of up to 12 divisions in 2 hours. The game’s activation system is simple but pushes decisions on players in every round, providing...
If the words sword, magic and fantasy are not unknown to you, then welcome to the world of the Ring of Rule. This is a game system for people 10 years and older. Return of the Cursed Legion lets 2 players simulate a battle between the Cursed Legion and the Royal Infantry. It contains 28mm plastic figures (44), rules, dice (D20) and bases for both armies....
The Ringbearer - a wargame in which 4 - 10 players use dice and old-time school fantasy miniatures to either capture the "Great Ring" for the forces of evil, or destroy it by delivering it to the "Crack of Darkness". A game master is required and they create the play area by placing miniature terrain. Movement allowances are determined each turn by rolling...
A campaign system and tactical rules for pre-dreadnought naval warfare. A mini campaign covering the Sino Japanese War, 1894 to 1895. Also included is a brief history of the naval campaign and the Broadside and Salvo fast play pre-dreadnought rules and a complete set of ship data for the rules allowing the campaign to be fought out over a weekend or a few...
Welcome to the Alternate American Revolution! Road Patriots is a skirmish-style wargame set in an alternate version of 1776 Colonial America. In this version of the colonies, the revolution is about to be in full swing. Colonists are preparing to fight the British and claim America as their own country. However, there is one subtle difference. Both sides...
Subtitled: Samurai Skirmish Rules, 1100-1620 This is a 32-page rulebook for skirmish warfare (one figure = one warrior) for late Medieval Japan. The book has nice black and white drawings, rules for movement, different classes of fighters, melee and missile combat, mounted combat, and even includes movement charts for limiting the turn radius of mounted...
The name says it all. Take control of the smallest robots, and run amok on the battlefield with explosions so huge that they cause the very ground to shake, obscure your vision and create a fireball so big that it lasts well into the following turns of the game. Allocate your power to ensure your tiny robot has the best chance of survival; will you...
Rocódromo is a climbing game for 2-4 players, 7+ years old and about 10 minutes of playing time. Rocódromo is a game in which we compete to be the first to reach the top of a climbing wall. As if it was a race, we combine colour sticks of different lengths which simulate the routes of the wall that was built at the beginning of the game. Who will be the...