Set in a time when ancient clans and legendary warriors navigate a brutal path of loyalty and honor, Shoshin: The Path of Ascension not only immerses players in the tumultuous lives of Japan’s iconic warrior classes but also explores the mythical elements of the times. From disciplined samurai to mystical yokai, each figure in this realm is bound by fate...
Shot&Spin! is a Print & Play golf game designed for solo or group players, bringing the challenge and strategy of golf right to a printed sheet. Utilizing a unique combination of simple physical components such as a pencil, a stopwatch, a ruler and a paperclip players navigate through various game maps representing golf holes, each with its unique...
Shot, Steel & Stone is an easy-to-learn set of horse and musket era rules that first appeared in the author's best-selling book THE WARGAMING COMPENDIUM (Pen & Sword, 2013). They are suitable for playing battlegames set in the era from approximately 1685 (when bayonets became common) through to about 1850, when rifled muskets started to dominate the...
Shouting the Battle Cry of Freedom is a novel historical miniature rules system for simulating the violent clash of armies in the American Civil War. Designed for large-scale battles and with an emphasis on strategic planning, Shouting the Battle Cry of Freedom is a Corps and Division level simulation intended to be played by 2 - 10 players. Players...
Shroudfall is a tabletop game that is focused on providing an exciting skirmish level battle experience for two players. The game is balanced with a competitive spirit in mind, but the core rules are still incredibly easy to pick up. Over five game rounds you will take control of warbands that compete for land, strategic objectives and most of...
Sides of Steel III: pre-Dreadnought Fast Play Naval Rules Naval Warfare during the age of the pre-Dreadnought Battleship Era 1881-1906. Realistic movement rules without hexes. Combat cards, speed scales, torpedo wakes turning circles, smoke templates and damage cards provided. Sides of Steel III has data for over 220 classes of ships of 18 navies....
Sigma Omega is two games in one: a tactical space combat system and an associated campaign system. The tactical game uses three-dimensional Newtonian mechanics - every turn, each ship gets an acceleration on each axis which is added to the previous velocity. There are acceleration and maneuvering limits. Fighters are given the ability to alter facing...
A ship-to-ship scale game of tactical naval combat in the age of sail. 1:1200 scale, 1" per knot per minute, 1.5 minute turns. "Set to cover the period of the Revolutionary and Napoleonic Wars, these rules may also be used for the period from 1782 when Britain began to use the cannonade. The Fast Play series has been devised for players who want a game...
Simple Fantasy Rules is a set of rules for fantasy wargames ideally with 28mm figures but could be used with other scales without too many problems. The rules are quite simple to learn and should keep the players on their toes trying to work out the best course of action. There are a number of basic army lists included to help you organise your forces as...
SIN PIEDAD is a miniatures skirmish wargame set in the Old West. Characteristics: Solitaire, face to face or cooperative: from 1 to 15 players. For miniatures from 28 to 32mm; no stunted ranges... Bands of any size; usually, 3 to 8 gunmen. Easy to learn: basic rules and optional advanced rules. Narrative, with some elements of role-playing games: each...
Sinosphere: Global Conflict is a d100 retro-style mass combat wargame based on the modern and near future (2020 - 2034) predicted war in the First Island Chain and South China Sea. You will play as a number of global and regional superpowers, as they battle for their own set of ideals and alliances. This game allows the players to visualise the incoming...