Solar Fleet Skirmish is a simple ruleset to get you playing a fleet-based spaceship skirmish game in a matter of minutes. While the rules are quite simple, they allow for a surprising amount of depth and replayability. For fans of Star Trek, Battlefleet Gothic, Battlestar Galactica, or any kind of naval fleet game. SFS allows you to develop a fleet with...
Solar Scourge is a free two or more players sci-fi wargame designed to be simple to play yet strategically challenging. The game is designed to use 6 mm miniatures. Set two hundred years in the future. After a disastrous first contact with the Skyilth the Human Hegemony is desperately trying to defend its remaining contacts from waves of constant attacks....
Soldat is a set of rules for simulating squad level infantry combat during the early and mid Twentieth Century. The rules concentrate on the World Wars, but can also be used for Korea, Indochina and the early Arab-Israeli wars. Unlike the great majority of wargame rules for this period, Soldat concentrates on the role of the infantryman. Combat in both...
Soldier of the Queen was designed as a fast moving set of rules for Colonial-era battles. Separate tables were created to differentiate between specific combatants in different geographical regions. Tables are included for the Anglo-Zulu War, Sudan, India, the Boxer Rebellion and the Boer wars. SotQ includes rules for movement, infantry and artillery...
Soldiers of God is a miniatures wargame about the crusades to the Holy Land: it always pits a Crusader army against a Saracen one. The core of the game is in the action cards, the play of one allows the left, centre, or right of the army to carry out the action of the card, such as advancing or shooting. At the start of the game, each player choses three...
Soldiers of Napoleon, a set of card-driven, tabletop miniature wargames rules for the battles of the Napoleonic Wars, 1805 to 1815, ten years of almost constant conflict across Europe and a huge subject for one book. This is a set of rules for battles, not skirmishes. It pits battalions, regiments and brigades against each other, but even at this roughly...
Soldiers of Rome is a full battle game, utilizing units of between 8-20 models (cavalry is 4-8 models), in either small fast moving Raids, Field Battles (the standard line-up and fight) or Siege Assaults (one sides gets a fortress to defend, the other attacks it). It is card-driven, using an action card deck (which will come with the rulebook), to give...
[From the inside cover] These rules are the product of extensive research into the colonial battles of 1879-1900, and into the battles of the Great (Boer) trek. We have been playtesting for over a year and find that these rules fulfill our design parameters i.e. realistic, fast and fun. We have tried to make them as simple and as easy to learn as possible...
Some Corner of a Foreign Field is a squad level modern combat game for 4-15 models per side. Using just a d20 or two, it models close range infantry firefights on boards from 2x2 to 8x8. Make sure you bring plenty of cover, because if you're hit, there's a good chance you're going down - better to not get seen at all! Including rules for off-board support...
Wargames involving shield walls do not have to be dull, or merely a contest of die rolling. Early medieval warfare in Britain also involved armies with several different ways of fighting. The role of leaders, each with their own attributes, was crucial. Song of Battle focuses on command and the impact of leadership (called intervention) which can affect...
Song of Blades and Heroes is a fast-play, skirmish-level fantasy miniature system. It uses an action-point system that requires no book-keeping. The rules are designed to be simple, fast and fun so that a mini campaign of several games can be played in a single evening. The game uses only 6 sided dice and requires approximately 5-10 models per player. The...
"THE TROOPS HAVE BEEN DEPLOYED. YOUR ORDERS, SIR?" Drums & Shakos Large Battles is a set of miniatures rules for large napoleonic battles. Each player controls a Division of two or three Brigades. Designed to be played in less than three hours, its mechanics force participants to make tactical choices. Drums & Shakos Large Battles rewards good management...