Ever since that fateful day when George Armstrong Custer’s battalion of the Seventh Cavalry met its fate on the Little Bighorn River, men made careers by selling their stories claiming to be the sole survivor. By the 1950s the last of these men, as well as the Sioux and Cheyenne participants, were in their twilight years. They all vied for a chance to tell...
For decades the Blanco family has run the town of San Luis on the New Mexico border. So, they didn’t take to kindly to John Bannon when he rode into town and made himself the sheriff. Soon the silver mines, saloons and stage-coach were all working for him. Tensions between the Blancos and Bannon were boiling over when a quiet stranger with a wicked gun...
Ruthless: a complete set of western gunfight rules. Sequence of play: At the beginning of a turn, each player is dealt 5 cards. Choose 1 card face down. The cards are revealed simultaneously. Highest card goes first, allowing that player to take actions with all of their models. Other players activate in sequence, ending with the lowest card. The turn ends...
SOE (Special Operations Executive) The Clandestine War takes players to the battlefields seldom talked about. You will play either as the SOE Player or the Security Forces player. Your small team of SOE Agents, sometimes they are solo, must penetrate the Security Forces cordons to conduct various forms of clandestine warfare. Courier, assassination...
Sabresquadron is a set of rules for company-level wargaming from the Cold War to the Digital Age. The rules are fast-moving and easy to pick up, and cover all the important factors including helicopters, guided missiles, the latest armours, engineering, drones and electronic warfare, through a set of robust and consistent mechanisms. In a period that is...
Command & control dominated rules for Corps level and above games. The units are the traditional ones- infantry battalion, cavalry regiment and artillery battery- but they are controlled in brigade groups by orders given with a few keywords. These are factored into a Tactical Engagement Chart that determines the type of engagement and frees the player from...
Celebrating the 10th anniversary of my Shootin Iron miniature game, I decided to revise and rename the original 1st edition of the game. Upon rereading, I actually think the 1st edition was a more unique...and possibly better, game. I hope you enjoy reading and playing it as much as I do. Revisiting and replaying this has been a joy, and reminded me of the...
SAGA Age of Magic - Fantasy is the crucible in which the most heroic tales are forged. In these worlds, a simple barbarian can become a king, an ancient sorcerer can unite whole races to make a stand against the shadows, and an army of the dead can rise. Dragons, sorcerers, and paladins descend upon SAGA's gaming tables in the Age of Magic. Design a war...
Sahipkıran is a fast and easy-to-learn, mini-agnostic tabletop wargame which you can use your miniature figures to fight battles with. It helps you create your own stories and reenact thrilling battles on the tabletop. Two Ages of War, One Ruleset, Sahipkıran allows you to play two different eras with a single, core rule set: Sahipkıran: Sword & Shield:...
Sahipkıran is a fast and easy-to-learn, mini-agnostic tabletop wargame which you can use your miniature figures to fight battles with. It helps you create your own stories and reenact thrilling battles on the tabletop. Two Ages of War, One Ruleset, Sahipkıran allows you to play two different eras with a single, core rule set: Sahipkıran: Sword & Shield:...
Sail and Steam Navies is a PDF set of rules designed for 1/600 scale miniatures, but has information for use with 1/1200 scale miniatures. The period covered is 1840 to 1880 when most warships were equipped with sails as well as steam power. The basic rules are 40 pages long, with charts, markers/templates, an example of play, and conversion information...
SAILPOWER: Fun Scale Combat in the Age of Sail A 15MM 1/100th scale Age of Sail game intended for use with large scale miniatures to recreate ship-on-ship combat. Play the part of a naval captain, a pirate, or a privateer and master your ship to win control of the high seas! Designed to be played in as small a space as a coffee table or as large a space as...