Skirmish of Sixes is a updated and modified version of the original Skirmishes of Honor. Skirmish of Sixes is an original system in which fantasy battles take place between 1-4 players. Battles are 15-30 minutes with a traditional format of 6 vs. 6 teams. You may like Skirmish of Sixes because: It has a straightforward system to manage combat mechanics...
Skimish Sangin is a new set of skirmish rules designed specifically for the Afghan conflict. Playing at an individual figure level, players get to feel the intenseness of adrenaline fuelled modern warfare, while still dealing with the responsibility of command. From a game preview; "Skirmish Sangin isn’t an IGO UGO game; characters are activated in combat...
[From the Book] A simple (but not too simple) set of starship combat rules, which allow huge fleets to engage each other in epic battle (and finish in a reasonable amount of time). You take the place of an admiral, commanding entire fleets. Using simple, fast-moving game mechanics, these rules attempt to portray the important aspects of huge fleet...
Sludge encourages players to build grim fantasy armies using various historical miniatures. The rules represent a black powder age with a fantastical emphasis on powerful knights and dark magic. Battle hardened line infantry will form the backbone of an army. These core troops are supported by noble knights and strange magicians. Sludge is an invitation to...
The do gooders had largely put an end to big game hunting this was a problem until with a total disregard for the laws of physics someone created a way to shrink people to one inch in height and the sport of small game hunting was born. Pick a few hunters and prepare to face whatever the average garden can throw at you, all you need is a handfull of 28mm...
This expansion added the larger Falx and a Wasp ships into your games of Snap Ships Tactics. 97 building pieces expand the building options, along with 30 Chassis and AI Cards, 28 Part cards, and 2 Building Instruction books. The Falx and Wasp chassis cards are 5 Build Point ships and can carry 8 parts - a larger class than the ships included in the...
SNAPPY NAPPY by Russ Lockwood: Simple, subtle & ultrafast Napoleonic Rules for 2 to 20 players. Simple, yet subtle, rules for multi-corps actions. Step by step introduction for those new to Napoleonic wargaming. Morale based (no figure removal) for fog of war. 1 vol, 60 pgs. 2009 HOPEWELL, OMM PUBLISHING SNAPPY NAPPY is designed for running any Napoleonic...
So Convenient for Hewing Game rules for small scale battles played with historical miniatures set in the Dark Ages. Scale: 1 stand = 1-3 men. Typically 4-12 stands per unit. 1" = 10 yards 1 turn = 3-5 min Features: use of action cards to control order of play command chits to activate units use existing basing point system to organize units four scenarios...
In spite of the darkness, the SOF Warrior’s NODs enabled him to see a lone sentry armed with an AK-47 sitting approximately 75 meters away. Suddenly, the man stood up and the SOF operative froze in place. He cursed under his breath as he realized something must have betrayed his presence. Although, he was certain he had not been spotted, the man began to...
Sol Braynïa is a fantasy skirmish game from the creators of Mars: Code Aurora. It is generic and can be played with any range of miniatures, offering rules that can be adapted to your collection. With bands of 8 to 15 miniatures per player, a simple and tactical action resolution system, and a mission generator that ensures each game is different, Sol...