The French Revolutionary and Napoleonic Wars are one of the most tempting and popular of military periods to wargame. The paradox is that the period can also be intimidating to those wishing to game it – there is so much to know and understand. Shadow of the Eagles was written to make the period more accessible, by providing a set of rules a little simpler...
Shadow War doesn’t need a copy of the Warhammer 40,000 rules to play – it’s effectively a totally separate game, but sharing the setting and some miniatures. More than just a reprint of the book that originally appeared in the boxed game, this 200-page rulebook contains a wealth of new content. The main update is the inclusion of all the factions...
From the Publisher: The column of energy began twisting uncontrollably, taking on a much darker hue of green and orange, shooting bolts of lightning in all directions. It was then that the tonic must have affected my vision for I could see a tranformation of the fire column. It must have been the tonic, I keep telling myself now, but there was something...
ShadowSea – Battle of Deadwood Forest is a two-player game set in the Underlands near the Shadow Sea, where the Axibalan Empire fights against their rebellious creations, the Draconid Legion. The warbands are in search of a crumbling ancient city filled with artifacts and battle across multiple environments, from grasslands to fungal forests and raging...
A miniatures rule set for recreating Napoleonic battles. Supplemental rules also provide for recreating Seven Years War battles. Units are infantry battalions, cavalry regiments and artillery batteries. Infantry units with flank and rear support receive benefits in melee, which encourages Napoleonic linear tactics. Rules support large-scale battles well...
Shako II is a fast-play miniature wargaming rule set designed to play large Napoleonic battles with units representing infantry battalions, cavalry regiments, and artillery batteries. The ability to play corps sized battles and larger actions with battalions as opposed to brigades was made possible due to an innovative morale and combat system that...
Sharp Practice are large scale skirmish rules, designed for between 30 and 120 figures a side, with players taking the roles of heroic leaders of the black powder age. Hornblower, Flashman, Sharpe, Bolitho, all can lead their men into battle with these much heralded rule set. The rules are written with an emphasis on the Napoleonic Wars but include rules...
From Bronze Age Chariots to Medieval Knights… Step into the great battles as told in the history books — not just played, but understood. These classic-style rules let you command vast armies from the dawn of warfare to the late Middle Ages, with mechanics that reflect the tactical shifts across centuries of change. From phalanx to pike, from horse archer...
Shieldwall aims to recreate the atmosphere of Dark Age battles in the British Isles and Northern Europe. The rules were inspired by Andy Callan's Dark Age Infantry Slog. They adapt the basic Comitatus mechanisms to provide interest and colour to what otherwise might be a fairly boring game of two more or less identically armed shieldwalls crashing into...