Ligny was the opening to the Waterloo campaign. While Ney tied down the British to the north west at Quatre Bras, Napoleon pursued the Prussian I Corps north east. The Prussians stopped to form a line of defense at Ligny and called in reinforcements from Namur. The fight was on! This map connects continuously to our Wavre and Quatre Bras map with no gaps....
While Napoleon fought the British at Waterloo, Grouchy was ordered to attack the Prussians at Wavre, to the east. The goal was to keep the Prussians from reinforcing Wellington but that failed. Blücher did indeed slip away and arrive at Waterloo, just in time for the decisive blow. This map connects continuously the other Waterloo maps with no gaps, so it...
These rules are suitable for a wide range of actions, from small skirmishes to large battles. By adjusting the ratios you can utilise the figures you have available. I have deliberately avoided laying down tedious minutae of law. Your interpretation of history is what makes for an enjoyable replication of events as you understand them. If you are lucky...
Product Description from Publisher's Website Muskets and Mohawks is the unit based game of the French and Indian Wars. Players take on the role of an officer commanding multiple units of men. Included in the rules are lists and options to play the Napoleonic Wars, the American Revolution, the War of 1812 as well as the Texas War of Independence. Here's...
I decided to attempt a set of rules for the American Revolution. I wanted randomized movement for a fog of war feel. Rules that could recreate a battle in a single evening. Troops to be able to attempt running away if commanded to do so. And finally I wanted Fresh Troops troops who are stationary to fire better than other troops. Hopefully I have captured...
Muskets & Tomahawks II is a set of rules for recreating skirmishes during the major wars of the 18th and 19th centuries. This “small war” is intrinsic to military campaigns and encompasses a huge variety of situations: reconnaissance missions, raids on enemy villages, attacks on convoys and outposts, and much more. Muskets & Tomahawks sees you lead a...
"Mustangs and Messerschmitts" is a Tactical level miniatures wargame game designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single fighter aircraft (or, sometimes, a small bomber formation). These aircraft are represented using 1/72nd scale models (or 1/700 scale models for the...
The creatures of Blorb 212 were more than a match for the first explorers that tried to take over their world. When a series of attempts to colonize the planet failed, the company that that claimed Blorb 212 waited. After a few years of planning, they began dropping MECs and BUGs to the Planet’s surface to rid it of the monsters that lived there. The...
Create your Warband and hunt the mutants, fighting them in epic battles to gain fame. Accumulate experience, and get new weapons, equipment, and skills. Fight against other warbands to become the strongest of them all. MutantSlayers is a skirmish game for two players, set in a post-apocalyptic world devastated by a great cataclysm that caused catastrophic...
My Dear Cortez: A fast-play skirmish wargame of steel, smoke, and obsidian. Lead a handful of hardened soldados or fierce Mesoamerican warriors into tight streets, temple courtyards, and jungle approaches. My Dear Cortez is built for quick, cinematic fights where every draw from the bag and every counter-move matters. What you need to play: a measuring...
My Dear Yi: A fast-play skirmish wargame of ash, steel, and thunder. Lead Joseon militias, tiger hunters, and Ming allies against samurai, ashigaru, and wako raiders across ramparts, rice paddies, and harbor landings. My Dear Yi is built for quick, cinematic fights where every draw from the bag and every counter-move matters. This title adds tools for the...