Never Mind the Billhooks: Here’s the Ruckus, usually referred to as Ruckus, is a narrative heavy Medieval skirmish table top wargame inspired and influenced by Never Mind the Billhooks, where each player runs a company of warriors under the control of their Captain to contest the field and win glory. Like Billhooks, the game uses a deck of cards to create...
Billhooks is a fast-action game of late medieval European warfare, set at the small battle/big skirmish level – think Nibley Green rather than Towton. You will need around 100 figures a side, lots of D6, and a 6 x 4 foot table – everything else you need to play the game is included in this book. A typical game can be played through in around 90 minutes (or...
Boathooks is a set of late medieval naval wargames rules related to (but not requiring) their landlubbing forefather: Never Mind the Billhooks. Boathooks is a light-hearted card and dice-driven game of skirmish combat on the seas, where a tactician’s approach counts for little in the face of the tides of fortune. The rules were given away free with Wi426 -...
Never Mind the Matchlocks is a complete set of pike and shot rules for gaming small battles in the English Civil War (and thereabouts!) Although based on the popular Never Mind the Billhooks medieval rules, Matchlocks is a stand-alone game, published in a self-contained 32-page magazine style, full colour, booklet. Two armies of around 150 28mm figures are...
This publication is to help wargames with the New Zealand Wars especially with the Waikato War that started in 1863. It gives you not only a set of rules for skirmish wargming the invasion of the Waikato, but also a set of wargaming rules for a campaign in that period that could be modified for all periods during the New Zealand Wars 1845-1872. Skirmish...
NIGHTWATCH is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the NIGHTWATCH: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of the game, your characters will rise through the ranks of...
Nimitz is a tabletop game of battles across the seas and oceans of the Second World War. Command squadrons and entire fleets as you zoom in for intense surface actions or zoom out to play entire campaigns across hundreds of miles of ocean and land. Choose one of five major navies: Britain, Germany, Italy, Japan, or the United States. Create sea battles or...
No Dachi No Dice is a fun, dynamic and exciting game for 2 to 10 or more players that will run for 1 to 4 hours fitting within a club night or equally a full day of gaming! A game that relies on base sizes rather than figure scale allowing it to be played with any figure sizes from 6mm to 54mm! Amazing looking at 6mm but Spectacular at 10mm and 28mm scales...
The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight. No End in Sight is a comprehensive guide to contemporary, cold war and near future...
The anti-tank gunner is down, screaming his head off, the men are getting anxious while trying to figure out how to set up the rocket launcher and the enemy seems to just have gotten their second wind. Why didn't anyone tell you what to do? Welcome to the first supplement for No End in Sight. Rules Pack Alpha contains a selection of optional rules to add...
Radioactive dust under your feet, shotgun smoking in your hand and the mangled corpse of a scavenger to your front. The world burned and we're left to make the most of it. No Hope in Sight is a set of rules for post-apocalyptic warband campaigns. Based on the In Sight system, the game plays quickly with constant, dramatic decisions as you try to advance in...
No Quarter is a fantasy mass battles generic rules system for 28mm miniatures set in the fantasy world of Genayria. Games can be played from small scale skirmishes to full scale battles using hundreds of figures. The system is not tied to any particular miniatures manufacturer. The No Quarter system uses an alternate unit activation turn sequence in which...