Mech War '77 is a simulation of tactical combat in West Germany and Asia during the 1970's. The game is played by scenario. Eight scenarios revolve around a hypothetical Soviet-American clash in West Germany. One scenario is drawn from the Yom Kippur War. The tenth scenario pictures a Sino-Soviet clash. Scale: Each hex represents 200 meters from side to...
Originally published by the Society of Ancients in 1969, this set of rules was a late development of the simple Bath/Featherstone system that held sway before the days of Wargames Research Group. It is widely considered to have been the ultimate in 'fun' rules of the time. The final publication was in booklet form in 1984. These miniatures rules are...
MEGAPEDE catapults the player (alone or with friends) into the final days before universal collapse. Over the course of aeons, the stars have more than once come close to being extinguished by artificial means, yet providence has always lent a hand to its ungrateful children. This time is different. Somewhere deep within the cosmic drape, a colossal threat...
Mein Panzer is a core rule system for miniatures. The game is suitable for use with 1:285th, 1:300, 10mm (1:144), 12mm, to 15mm. This aim of the design is ease of play while preserving a historical feel. Periods from WWI, WWII, Cold War, up to contemporary are covered. Each tank model represents one single tank. Each Infantry stand represents a fire teams...
The fourth major data book for the Mein Panzer Core Rule System ... The Korean War Data Book. Covering an astounding 19 nationalities, you will find over a thousand entries of equipment, TO&E, troop types, and special rules for the entire conflict. The meat of this book is the equipment tables, aircraft tables, ordnance tables, naval support equipment, and...
Welcome to the another major supplement for the Mein Panzer Core Rule System ... the Spanish Civil War Data Book. Covering extensively the Nationalists and Republicans, their Italian, German, and Russian allies are detailed as well. Within you will find equipment, scenarios, TO&E, troop types, and special rules covering the entire conflict. The heart of...
Welcome to the first major supplement for the Mein Panzer Core Rule System ... the World War I Data Book. Covering an astounding 21 nationalities, you will find several thousand pieces of equipment, TO&E, troop types, and special rules for the entire conflict. The meat of this book is the equipment tables, aircraft tables, ordnance tables, naval support...
Within the pages of the World War II Secret Weapons Data Book you'll find stats for over 500 vehicles, over 600 aircraft, and nearly 60 missiles. Each entry represents a piece of equipment that was never made, at least not beyond a prototype. Drawing board tanks, secret weapons, and even a few fakes tossed in for fun. Mein Panzer is a flexible and...
Microgame #3 in the Metagaming Microgames series is a board game of pre-gunpowder individual combat. On a hex map representing an arena, players fight it out with cardboard counters. Fighters are rated for Strength and Dexterity and can carry weapons and armors of various advantages and disadvantages. Included a 32-page booklet (4¼" by 7", or half-legal...
Rush to Victory are 28mm Wargame rules for North Africa. This is a Campaign system. The actual game rules are based on the Memoir'44 boardgame. You will need a copy of the boardgame in order to play. These rules enables you to take the boardgame to the tabletop. Rush to Victory is a campaign system that enables 2 players or 2 teams of players to play a...