The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side...
It is an expansion for The Men Who Would Be Kings that explores the upheavals of late-19th century Japan, with its unique mixture of Western European influences and strong local military traditions. Inside you will find: Detailed historical context in the tradition of the H&GL New Upgrades New Unit Types A series of Unique Military Commanders Six New...
Merde! is a P&P sandbox that lets you relive the battles of the Napoleonic era. The three-dimensional tokens are designed to represent various types of formations and contain all the information regarding combat, movement, and discipline characteristics. The innovative Headquarters board allows players to plan the organization of their armies, the...
Merde! From the Peninsular War to Waterloo, Merde! completes the Napoleonic epic, allowing you to relive the battles fought by the Grande Armée between 1809 and 1815. Like the first set, the new 3D playing pieces are designed to represent various formations and contain all necessary information regarding combat characteristics, movement, and discipline....
Meridians is an abstract strategy game for 2 players. It has a territorial nature, but the goal is to annihilate opponent's stones. "Meridians" is named after the meridians system. Meridians won BEST COMBINATORIAL 2-PLAYER GAME OF 2021 in BGG Abstract Games forum. COMPONENT A centerless hexagonal board tessellated with triangles (any size. The regular size...
With only a couple sprues worth of minis, you can play out the adventures of Robin Hood and his Merry Men vs The Sheriff of Nottingham and his soldiers. Merry Men uses a simple d6 system - roll a target number to hit, target rolls likewise to defend. Also; Alternating activation (no waiting around for phases to be done). Game book includes a list of where...
IntroductionMeuda (from Scottish Gaelic: meud, meaning "size") is a drawless game for two players: Black and White. It is played on the hexagons (cells) of an initially empty hexagonal board. The recommended size is 9 points per side, but boards with 7 or 11 points per side are also valid. Each player has access to a sufficient supply of stones of their...
The game recreates a battle during the Punic Wars, between the Carthaginian and Roman Republican armies. The Roman army counters represent a force of two legions, with auxiliary and other friendly foreign troops, totaling approximately 22,000 men. The Carthaginian army is typical of a mercenary type army, with counters representing some 30,000 men. Using...
A micro game released by Tabletop Games meant to simulate a medieval warfare miniatures game using cardboard counters. Similar to their Micro Napoleonic and Micro Ancients games. Combat units for English and French armies are included. A tabletop is used as the battlefield and movement is given in distance (millimeters). Missile and Melee combat is...
Micro Melee is a rules system for recreating company level engagements of WWII. Although the basis for these rules is the Company, it all begins with the infantry squad. Each squad is rated according to the volume of fire it can generate. This rating is known as the fire power factor. The rules use a chit-based activation system, in which each chit...
From the game intro: This game recreates the divisional scale attack by a German Panzer division against a dug-in Russian Infantry division on the Eastern Front during the Second World War. As the German divisional commander you have the opportunity to use your tactical skill to produce the Blitzkrieg effect of the mechanised and highly mobile forces under...