(from the Box:) MBT is a detailed look at the organization, equipment and capabilities of some of today's most powerful and advanced military forces. Included are the latest American, West German and Soviet vehicles, their accompanying infantry and attached weapons, and the supporting artillery, air and helicopter elements that compose modern "combined...
Mech Command RTS is a real time strategy board game where all players pilot mechs, fire weapons, activate equipment and direct support troops simultaneously. The first board game of its kind, Mech Command RTS has been designed to be fast to setup, fast to teach and fast to play. Featuring unique components like LED pointers built into each miniature's base...
Simple rules: Six pages are enough to describe the game system, which is based on the use of d8. Despite this brevity, the essential elements of a tactical game are covered: initiative, movement, terrain effects, line of sight, shooting and assault, etc. Short games: Mecha Fire is designed to be played with few units and on small maps, which speeds up the...
Mech War '77 is a simulation of tactical combat in West Germany and Asia during the 1970's. The game is played by scenario. Eight scenarios revolve around a hypothetical Soviet-American clash in West Germany. One scenario is drawn from the Yom Kippur War. The tenth scenario pictures a Sino-Soviet clash. Scale: Each hex represents 200 meters from side to...
Originally published by the Society of Ancients in 1969, this set of rules was a late development of the simple Bath/Featherstone system that held sway before the days of Wargames Research Group. It is widely considered to have been the ultimate in 'fun' rules of the time. The final publication was in booklet form in 1984. These miniatures rules are...
MEGAPEDE catapults the player (alone or with friends) into the final days before universal collapse. Over the course of aeons, the stars have more than once come close to being extinguished by artificial means, yet providence has always lent a hand to its ungrateful children. This time is different. Somewhere deep within the cosmic drape, a colossal threat...
Mein Panzer is a core rule system for miniatures. The game is suitable for use with 1:285th, 1:300, 10mm (1:144), 12mm, to 15mm. This aim of the design is ease of play while preserving a historical feel. Periods from WWI, WWII, Cold War, up to contemporary are covered. Each tank model represents one single tank. Each Infantry stand represents a fire teams...
The fourth major data book for the Mein Panzer Core Rule System ... The Korean War Data Book. Covering an astounding 19 nationalities, you will find over a thousand entries of equipment, TO&E, troop types, and special rules for the entire conflict. The meat of this book is the equipment tables, aircraft tables, ordnance tables, naval support equipment, and...
Welcome to the another major supplement for the Mein Panzer Core Rule System ... the Spanish Civil War Data Book. Covering extensively the Nationalists and Republicans, their Italian, German, and Russian allies are detailed as well. Within you will find equipment, scenarios, TO&E, troop types, and special rules covering the entire conflict. The heart of...
Welcome to the first major supplement for the Mein Panzer Core Rule System ... the World War I Data Book. Covering an astounding 21 nationalities, you will find several thousand pieces of equipment, TO&E, troop types, and special rules for the entire conflict. The meat of this book is the equipment tables, aircraft tables, ordnance tables, naval support...