These rules are intended for very quick, deadly battles fought between WW2 Schnellboote, MTBs, MGBs and other craft of the “Mosquito Fleets”. They have been designed to be played on a wargamer’s standard 8x6 or 6x4 foot table and hence missile ranges have been heavily compressed. The current rules cover coastal forces boats, small surface ships (up to...
SCP The Board game is a Asymmetrical role based game. Each player is given a random role. The first person to complete their roles objective wins. You can play as up to 6 different SCP's, an NFT combatant, a Chaos Insurgency Combatant, A D-Class Personnel, or a Scientist. Each role navigates a maze in an attempt to find other players or locations. The map...
Seize: Guilded Treasures is a new, interactive, arena battle trading card game developed by King's Games. It takes elements of familiar card games mechanics and very new ones along with board interactions on a grid. Instead of having your characters sit in position they instead have specialized movement on the grid to give them more character and lively...
Sentinel Tactics: The Flame of Freedom is a tactical combat game that uses a hex grid map to represent terrain. Each player controls one or more heroes or villains, each of which has unique powers. Combat is based on the rolling of six-sided dice. Whereas Sentinels of the Multiverse is a fully cooperative game, Sentinel Tactics is a team-based game. Groups...
Sewers & Slimebeasts is written by Abe Crow and published in NorthCoast Roleplaying (Issue 1 - 1987). A two-page comic introduces the game, which is then presented in six pages of rules including the maze-like playing board and a tracking sheet. The game is played by two opponents, one controlling the "human" team and one controlling the "slimebeast" team....
Shadow Ninjas is a hidden movement game of one versus many for 2 to 5 players. All the Ninja players are allowed to move any of the shadow tokens, some of which hide the Ninjas of individual players. This means players can accidentally - or not so accidentally - move other players’ tokens into danger or away from victory. To be a Ninja player you will need...
A detailed tactical simulation of the Battle of Antietam. Uses James Murphy's Battles of the War of the Rebellion rule set. Published in 1978, 100yds/hex; 15 min./turn. 21 different types of terrain on the TEC. Morale ratings from 11-66. 12 point unit facing and flexible extended line options. As a result of a morale check a unit can take cover, become...
A game about an encounter battle of gargantuan proportions in north Italy... On a brutally hot day in June 1859, on the 24th, three armies clashed. The French, under the command of Napoleon III, the Piedmontese under Victor Emmanuel II and the Austrians under Franz Josef (the famous husband of the Empress Sisi!). A quarter of a million men. The largest...
It is late in the 19th century. Slowly but surely Americans have been expanding westward across the continent. Spurred on by promises of fortune, freedom and territory Americans from all walks of life set out for the untamed lands west of the Mississippi River. This rapid expansion brings with it camps, towns and cities, some popping up overnight and...
Shoot People in Space is a set of rules for science fiction skirmish battles. It is aimed at being dramatic, exciting and occasionally over the top game of battle and space adventure. It is not meant to be a hardcore military game and the results are not meant to be particularly realistic. -description from rulebook Battles are fought in phases with...