HOLD THE LINE now looks at one of the most fabled conflicts in history, the Jacobite rebellions, in HIGHLAND CHARGE. These uprisings were, as of 2013, the last battles fought on British soil. Featured here are four battles from the fearsome contest: Sheriffmuir, Prestonpans, Falkirk, and Culloden. Worthington is also offering the Killiecrankie scenario...
HOLD THE LINE comes to the wars of Europe in the Age of Reason with FREDERICK’S WAR. When Frederick II led his army into Silesia a long duel began between a still fragile Prussia and the first class power that was Austria. Featured here are eight battles from the fearsome contest: Mollwitz, Choutusitz, Hohenfriedburg, Kesseldorf, Kolin, Leuthen, Hochkirk...
"Hold the Line: The American Civil War" is a block wargame that uses modified rules from the Hold the Line wargame system. Infantry, artillery, cavalry, leaders, and even gunboats are deployed on the game board allowing players to refight great battles from the American Civil War. The game comes with a game board and terrain tiles so you can set up and...
In the mid-2000's, something is opening Holes, corridors into other dimensions, which are destroying the Earth's ecological balance. These passages are filled with hostile aliens and mechanical life-forms. Your objective as a Trained Holebusting Operative is to get to the core and destroy it. Holes has a wicked sense of humor, with such hostile and funky...
Homer's Heroes: Bronze Age Bad Boys is a tabletop wargame of mythical Greek combat from the Homeric Age. Each player has a Hero and his loyal band of followers as the embark on a quest to grow their legends. The game can be played stand alone, but includes a comprehensive campaign system, Solo, and Co-op options. These rules are scale and model agnostic...
Hope, Chronicles of Osmae is an immersive and narrative Dungeon Crawler set in a dark fantasy universe. Leader of one of the 4 ruling Houses, you are fleeing your homeland, facing a terrible threat. The only haven available is Osmae, the island of your Goddess Aya, an unknown land where you will set up camp. This game offers an alternation of : Cooperative...
Horizon Wars: Infinite Dark is a science-fiction spaceship tabletop miniatures wargame. It allows for solitaire, co-operative, and competitive versus play. Players create a fleet of ships, customizing both their statistics and their heroic pilots. When played solo or cooperatively, the AI adversary is controlled through an AI and a standard deck of playing...
Beyond today's horizons lie uncountable wars still to be fought by mankind - on battlefields, against foes, and with weapons that can only be imagined. With Horizon Wars, war gamers can bring these future conflicts to the tabletop, no matter their exact vision of the future of warfare. Combining the feel of real-world combat and tactics with versatile and...
Horse and Musket: Dawn of an Era is a simple tactical game system that covers the development of musket warfare from Vienna in 1683 and Sedgemoor in 1685 to Appomattox in 1865. Volume I will cover warfare in the west from 1683-1720, when the bayonet replaced the pike. The battles included are... Vienna - September 12, 1683 – “We came, we saw, and God...
Horse & Matchlock is the prologue to Horse & Musket: Dawn of an Era. This volume will cover warfare from 1618-1682, when the armies of Europe shifted from heavy pike formations to linear lines of musketeers. Warfare moved towards firepower, although firepower was curbed by the limitations of the matchlock musket. In addition, bayonets were rare and the...
The Hostage Rescue Squad is a (fictional) elite tactical unit set up to rescue hostages from critical situations when negotiation had failed or is simply not an option. In the game you will be controlling three HRS Operators as they attempt daring missions to rescue hostages in a variety of missions. The Hostiles who have taken the hostages are dangerous...
Hougomont is a tactical level simulation of the fight for Hougomont chateau during the battle of Waterloo. Game scale : each hex is 25 yards, each turn 10 mins of real time, each unit is a company. Movement and combat is combined into action points. Non-phasing player has the option to react resulting in "Boom & Zoom" tactics. Victory revolves around the...