"Shot and Shell: Naval Combat in the Civil War", is a sequel of the Yaquinto wargame The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 and includes a conversion chart. Scale is 100 yards per hex, 3 minutes per turn, with 1 ship or regiment (of infantry, or equivalent in cavalry or artillery) per unit-counter. 27...
Wargame encompassing the entire Siege of Minas Tirith, starting with the attack on Osgiliath and ending after the arrival of the Dol Amroth troops led by Aragorn. Also includes Battle of the Slag Hills, the last battle of the War of the Ring, fought outside the Gates of Mordor. Gondor's task is to delay the dark forces long enough for the ring to be...
Broadly based upon "Sword and Pistol" and "Sword and Shield" by the same author, SIEGE is designed to play out siege warfare in the ancient and medieval periods in a relatively fast game. One figure represents 8 men. Written for 15mm miniatures the rules are adaptable to other scales. Percentage dice are used, there is a points system for those who want...
Sight is a game played on an Alquerque board using the line of sight mechanics. Players place their pieces on the available intersection, and if there is friendly pieces on the "line of sight" of this placement, another pieces are placed on top of those pieces to form stacks. If the player already has his or her own stacks at the beginning of their turn...
In Silos, players are given the roles of farmers who need to sort and collect seeds. Farmers take turns dropping seeds and hoping they land in their hoppers. As the seeds fall, they are deflected by obstacles. Predicting which hopper collects each seed is key to winning. Silos is a game of predicting where the “chips may fall” with two game modes for two...
A miniatures focused wargame with simple rules for space opera style armada versus armada combat, for any number of players. The game emphasizes and promotes players to make their own miniatures to represent their armadas, using any material they have available at any skill level. Players start the game by allocating a number of unit points to create an...
Sinosphere: Global Conflict is a d100 retro-style mass combat wargame based on the modern and near future (2020 - 2034) predicted war in the First Island Chain and South China Sea. You will play as a number of global and regional superpowers, as they battle for their own set of ideals and alliances. This game allows the players to visualise the incoming...
Manage your warband, explore your surroundings and face your opponents in this fast paced skirmish wargame! Skill & Fate is a skirmish wargame system that allows you to focus on interesting decisions instead of dealing with minutia of rules and tedious bookkeeping. What makes Skill & Fate different is its focus on free form movement and fluid turn...
Skirmish of Sixes is a updated and modified version of the original Skirmishes of Honor. Skirmish of Sixes is an original system in which fantasy battles take place between 1-4 players. Battles are 15-30 minutes with a traditional format of 6 vs. 6 teams. You may like Skirmish of Sixes because: It has a straightforward system to manage combat mechanics...
A game in which the object is to connect opposing edges of the board with your pieces, like Hex. On each turn, the player places their piece in the outer area, and then another piece in the inner area as if it launches from the outer one just placed. Only if the piece placed in the outer area is adjacent to other pieces or their rows, the second piece can...
Sludge encourages players to build grim fantasy armies using various historical miniatures. The rules represent a black powder age with a fantastical emphasis on powerful knights and dark magic. Battle hardened line infantry will form the backbone of an army. These core troops are supported by noble knights and strange magicians. Sludge is an invitation to...