Rush to Victory are 28mm Wargame rules for North Africa. This is a Campaign system. The actual game rules are based on the Memoir'44 boardgame. You will need a copy of the boardgame in order to play. These rules enables you to take the boardgame to the tabletop. Rush to Victory is a campaign system that enables 2 players or 2 teams of players to play a...
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side...
It is an expansion for The Men Who Would Be Kings that explores the upheavals of late-19th century Japan, with its unique mixture of Western European influences and strong local military traditions. Inside you will find: Detailed historical context in the tradition of the H&GL New Upgrades New Unit Types A series of Unique Military Commanders Six New...
Meridians is an abstract strategy game for 2 players. It has a territorial nature, but the goal is to annihilate opponent's stones. "Meridians" is named after the meridians system. DEFINITIONS “Group” means like color stones adjacent each other on the board. Singletons are also considered as groups of size 1. “Path” means an empty point or an uninterrupted...
The game recreates a battle during the Punic Wars, between the Carthaginian and Roman Republican armies. The Roman army counters represent a force of two legions, with auxiliary and other friendly foreign troops, totaling approximately 22,000 men. The Carthaginian army is typical of a mercenary type army, with counters representing some 30,000 men. Using...
A micro game released by Tabletop Games meant to simulate a medieval warfare miniatures game using cardboard counters. Similar to their Micro Napoleonic and Micro Ancients games. Combat units for English and French armies are included. A tabletop is used as the battlefield and movement is given in distance (millimeters). Missile and Melee combat is...
Micro Melee is a rules system for recreating company level engagements of WWII. Although the basis for these rules is the Company, it all begins with the infantry squad. Each squad is rated according to the volume of fire it can generate. This rating is known as the fire power factor. The rules use a chit-based activation system, in which each chit...
From the game intro: This game recreates the divisional scale attack by a German Panzer division against a dug-in Russian Infantry division on the Eastern Front during the Second World War. As the German divisional commander you have the opportunity to use your tactical skill to produce the Blitzkrieg effect of the mechanised and highly mobile forces under...
This game recreates a battle during the Napoleonic era between a British and French army. The French army counters represent a force of some 45,000 troops and the British 35,000 troops. Using these simple but comprehensive rules up to six players are able to recreate a complete battle with all its complex maneuvers and colorful tactics. The battlefield can...
This wargame is a part of the Micro Warfare Series covering battles between the Earth (and its galactic allies) and the Zoltan Empire. It is a miniatures-style game that includes cardboard unit counters. The rules include a variety of fantastic weapons, including vortex beams, pluton flares, inertia weapons, and the ever-popular defense screens. Specific...
"Middle Earth" is a set of Fantasy miniature's wargame rules based around the trilogy of J.R.R. Tolkien. The rules allow large or small scale actions and the ability to refight any of the battles that are depicted within Tolkiens books. Refight your favourite battle or skirmish and let the characters of the game become true heros of legend. Enjoy the world...