Strategy & Tactics magazine #30. Time Scale: ? day per turn Map Scale: .75 km per hex Unit Scale: Platoon/Company After SPI sold their groundbreaking Eastern Front wargame, PanzerBlitz, to Avalon Hill, designer James F. Dunnigan turned his eye to the Western Front. Combat Command was described as "Platoon-Company Level Combat, France 1944". From the Design...
This Master Edition combines both CC: Europe and CC: Mediterranean into one package and includes the new Minor Nations Battle Pack material as well. This version is how the game was originally conceived and designed. Combat Commander is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the...
Lack of supplies, disease, and skirmishes at night were common in the Pacific. Combating the tropical setting as well as an enemy determined to battle to the last man, fighting on the islands was completely different than in Europe. The thousand-yard stare was a common trait among the fighting troops in the Pacific due to the strain of these conditions....
Combat Commander: Vietnam is a card-driven board game that adapts Chad Jensen's original Combat Commander system to cover tactical infantry combat during the Indochina conflicts from 1961 to 1975. One player takes the role of the Free World Forces (ARVN, US, Special Forces, or Free World Allies) while another player commands the Communists (NLF or NVA)...
Battalion level rules for using WWII miniatures where each stand of miniatures represents a platoon and each turn represents 30 minutes of time. Major differences from earlier editions (accoding to Introduction): --Turn = 30 mins (before, 15 mins). --Spotting is now deterministic. --Most models are always on the table. Some are 'phantom' models (dummies)....
This games simulates tactical firefights during the Vietnam War. Special attention is paid to the command structure of the fighting troops. Players commanding several platoons (PLT), consisting of a command group (CG) and 3-4 squads (SQ) or 3-4 vehicles. Players draw chits from a stack to activate a certain platoon formation. The CG of a formation can...
Surface Action Imminent is the first module of Commit the Fleet, a planned series of modules to recreate naval battles of World War II. This module simulates surface naval actions from the smallest engagements to the largest fleet actions. Each ship is represented, a player can easily control a squadron of 4 capital ships. Time is somewhat variable...
The World Builder Pack provides 2 double sided map panels (Summer River and Winter Plains). These maps have detailed art but have been left primarily open so they can be freely modified. This pack includes 48 double sided terrain tokens that allow you to modify the existing maps of the Core Set or create new ones. These components will be very useful in...
Construction Sight is a roll & write game based on the logic puzzle Skyscrapers by Masanori Natsuhara. Draw each building in your new city center using the roll of 3 dice as its width, depth and height, in any order. Each of the park benches around the city challenges you with the goal of how many buildings you want to be visible, one behind the other...
Originally available during the Dice Tower 2022 Kickstarter Pack A. A new enemy for CoraQuest plus a QR code for a linked downloadable quest, a family dungeon crawling game. Special ability: Every time Big Bob takes damage, spawn one Mini Bob for each damage taken (see quest for details). Mini Bobs can pass through (but not end a Move action on) squares...