County Road Z is a solo game of miniature tabletop combat and resource management, set during the zombie apocalypse. Scavenge materials to build watchtowers, workshops, generators and more, and then take it to the tabletop, where the zombies react to every grenade, shotgun, and scream! Combat zeds (and perhaps worse) across warehouses, graveyards, road...
Cover Me! is a game of individual combat between single infantry squads, their support weapons, and the occasional armored fighting vehicle. Each player controls a handful of soldiers. Infantry for all major combatants of WW2 are included, along with many iconic vehicles. Works with any scale using your existing miniatures No basing requirements as long as...
This is a very interesting game, because it’s a platoon-sized infantry game that requires no measuring tape and has no fixed round structure. Instead the game relies on an action/reaction system, where players keep activating their units until something happens that ends their turn, such as missing shots, having their units suppressed, or failing a morale...
In 2007 we published COWBOYS. It was a very popular title and sold out. Now in 2020 we are Kickstarting COWBOYS II - Cowboys and Indians Edition, in all its 6 shooter glory. Cowboys II is a NEW game based on our original Cowboys game. This is an all new game with more Cowboys AND Indians ! COWBOYS II has larger reconfigured 11 x 11 mounted boards, new game...
The core element of the game, designed by Olda Rejl, Ondra Cigánek and Ivan Dostál, is a fresh and rewarding system of three gears which determine what actions you can or must perform in each round. Crash Derby is being developed in collaboration with Prusa Research and it's a title explicitly designed with the intention of allowing the community to create...
The Creature That Ate Sheboygan is a fabulous game where one gets to "wreak havoc with the monster of your choice". You design a monster (Godzilla, Mothra, The Really Big Slug, etc.) and then try to destroy as much of Sheboygan as possible; the opponent scrambles civilians out of the way, then sends in the police and eventually the Army. Great fun! Spawned...
The High Flying Dice Games edition has multiple changes from the previous Firefight Games edition. For example, it has changes to line of sight rules, some OOB revisions (making the entry of the Australian reinforcements a bit more "worrisome"), and the map is completely redone. Revised edition of the largest battle between the Australians and NVA in 1966...
A miniatures adventure that is set in an old west town called Crossroads. A giant 8 foot by 8 foot game board with 20 core characters and over 100 town characters provide a unique one of a kind adventure every time Crossroads is played. Each game begins with a random building of the town with up to 50 structures and then placement of your fort followed by...
Crownfall is a fast, brutal medieval 4X strategy game designed for players who want deep decision-making without the 4-hour playtime. You’ll command one of the rival Houses fighting for control of a fractured kingdom, expanding your territory, forging fragile alliances, waging sudden betrayals, and outmaneuvering your opponents in a race for the throne....
Cruel Seas is a fast-paced tabletop game recreating the swirling naval dogfights taking place on the seas during the dark days of the Second World War. Powerful, well-armed boats manned by skilled crews stalk enemy shipping lanes, lying in wait for an unsuspecting target to present itself. With a roar of engines the motor torpedo boats would surge forward...
CS:NEW transforms the tension, strategy, and teamplay of modern tactical shooters into a deeply immersive board game experience. Two teams compete in asymmetric missions such as Bomb Defusal, Hostage Rescue, or Team Deathmatch, using hidden movement, line of sight mechanics, and real-time pressure to outsmart each other. Core Gameplay Features Hidden...
Introduction:Cuiquindi (from Old Norse: kvikindi, meaning "creature") is a strategy game for two players: white and black. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 6 cells per side, but boards of 5 or 7 are also valid. Each player has access to a sufficient supply of stones of their own color....