"War on "Petrel's Paradise"! Five Companies vie for control to restart "Project Clone-a-Saurus" and corner the market on the production of dinosaurs! Little do they know, it's open season and the island's dinosaurs are doing the hunting." Clone-a-Saurus: The Miniatures Game is a tabletop skirmish game that allows players to simulate the thrilling clash...
The British Navy at bay - part one Rebel Seas is the second volume in Mark Campbell's Close Action series. Its 20 scenarios cover naval actions in American waters during the American War of Independence. They range from one-on-one frigate actions to grand fleet engagements with over 20 ships of the line on each side. Each scenario contains the same level...
Close Quarter Battle (CQB) is a fast-paced miniatures game that follows the action of small Fireteams against enemy insurgents. Strike squads are made up of highly trained operatives who are sent on clandestine missions to disrupt the enemy. Games are played between two opposing players. One player controls the insurgents and the other controls the...
"The squad is now deployed. Sarge checks his men with a gaze; each of them had been trained to face the hardest conditions, but today they're about to prove their qualities on the battlefield. Suddenly the command comes - 'Break in! We're at stake!' The squad breaks in and..." ... you tell the rest of the story! With CLOSE QUARTER COMBAT you can simulate...
Fast-paced, personalized combat during the heyday of colonial empires. Relive the Zulu assault at Rorke's Drift, the Charge of the 21st Lancers at Omdurman (with young Winston Churchill at your right), and many other exciting colonial battles. Games represent the critical point in one sector of a general engagement, or a clash between small parties of...
Colonialism to Revolution rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more...
"A tactical wargame featuring American and German Infantry in the setting of the Western Front of World War II. Each unit represents one man, one support weapon, or one tank. The battles take place on terrain representing areas from France, Belgium, and beyond into the Reich." The Combat system was later used in two other World War II wargames: Battle Cry!...
Strategy & Tactics magazine #30. Time Scale: ? day per turn Map Scale: .75 km per hex Unit Scale: Platoon/Company After SPI sold their groundbreaking Eastern Front wargame, PanzerBlitz, to Avalon Hill, designer James F. Dunnigan turned his eye to the Western Front. Combat Command was described as "Platoon-Company Level Combat, France 1944". From the Design...
This Master Edition combines both CC: Europe and CC: Mediterranean into one package and includes the new Minor Nations Battle Pack material as well. This version is how the game was originally conceived and designed. Combat Commander is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the...
Lack of supplies, disease, and skirmishes at night were common in the Pacific. Combating the tropical setting as well as an enemy determined to battle to the last man, fighting on the islands was completely different than in Europe. The thousand-yard stare was a common trait among the fighting troops in the Pacific due to the strain of these conditions....
Combat Commander: Vietnam is a card-driven board game that adapts Chad Jensen's original Combat Commander system to cover tactical infantry combat during the Indochina conflicts from 1961 to 1975. One player takes the role of the Free World Forces (ARVN, US, Special Forces, or Free World Allies) while another player commands the Communists (NLF or NVA)...