This new edition takes us from the death of Alexander in 323 BC and the war of his successors — the Diadochi — which will last fifty years, to the last battles in Italy and Spain of the Second Punic War in 206 before BC, via the expedition of Pyrrhus, king of Epirus in Italy between 280 and 275 BC. Two great systems of weapons clash then, the Macedonian...
Champs de Bataille III: D'Alexandre à Hannibal has been published in Vae Victis issue 30. This Tactical level board-wargame is the third installment in the "Champs de Bataille" series of games, board-wargame versions of the De Bellis Multitudinis (DBM) miniatures rules. This issue includes counters and army lists for Alexandrian Macedonians, Imperial...
The Army of the Potomac had found confidence in their new leader "Fighting" Joe Hooker following the disastrous battle of Fredericksberg. Hooker began forging the AOP into the weapon he and Lincoln knew was needed to defeat the Army of Northern Virginia led by Robert E. Lee. Using his cavalry aggressively in conjunction with the newly formed military...
You are on an island that is made up of 4 areas, you must go through each one avoiding or facing the different dinosaurs that inhabit it. In each turn you have 2 different actions to perform with your character. Then it is the turn of the dinosaurs that will go after you, if they manage to be adjacent to your character you will receive damage. Your actions...
This SF race-and-combat game, yet another permutation on the "Death Race" theme, is set on a post apocalyptic Earth whose World Government has set up violent New Olympics to entertain the survivors. The game concerns one event, the Open Terrain Vehicle Race between heavily armed teams; the winner is the first (or only) team to get one of their vehicles or...
Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If they had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels a sure seven months before Vicksburg surrendered on July 4th 1863. The Union player is as much fighting against the terrain as...
Tactical rules for the North American Wars from 1790-1815. These rules utilize a variable scale allowing players to game in a 1 to 5 or a 1 to 10, or a 1 to 20 scale but using the same basing. The rules are simple to learn and play but give accurate results. Organizations are given for the era and a section of nine scenarios with historical orders of...
Alykinder is Dead Now the Long War enters a new and even more uncertain phase. From the rubble of the Great Wall of Coftyr and the Principality of Gwynt the Crymuster seeks to invade Toulmore and its elite Crusader forces. From the highlands of Fidwog to the shores of Lake Morandi the Fraedarl Overseas Division continue their dogged resistance to Easky’s...
New to the world of Alwyd? These free Core Rules are your enlistment papers; everything you need to command a squad of Rhyflers and take your first steps into the Long War. Focused on fast-paced infantry skirmishes, this version captures the heart of Clash of Rhyfles without the smell of a cavalry charge or the noise of armored support. Many of Alwyd’s...