Welcome to Azrah, a mystical realm of cosmic energies. You are a Herald - one of many celestial beings tasked with protecting the realm from sinister influences and perpetual discord. As a Herald, you have often dispatched your chosen champions, known as "Guardians," to preserve the balance. Now, an umbral otherworldly force, "The Nether," has come to...
Ballads & Tales: Journey of the Brave is an adventure board game for 2-5 players that retains its roots in immersive dungeon-crawling classics and expands on them with exciting, modern elements. Become a party of daring heroes with your friends and face off against the Dungeon Master’s bloodthirsty minions. Travel through dangerous forests, descend into...
Band of Brothers: Ghost Panzer is a fast playing game of squad level combat in WWII. It covers the exploits of the German 11th Panzer Division in Russia from 1941 to 1944. The rules are very simple (no combat charts are needed) with very few exceptions to remember and yet the game is meant to be all encompassing and will include infantry, tanks, and...
Bang! Bang! is a two player strategy skirmish game where you go head to head as commanders leading your squad of soldiers onto a battlefield in an attempt to eliminate each other. The only tools at your disposal are the Combat Card, your wits, and the roll of the dice. The game is split into three phases. You begin in the Spawn Phase, placing your squad...
Bangarang in the Gutterlands is an easy to learn, small, fast and fun game of robot tabletop battle. Each player builds their single and individual miniature robot and controls it in a free for all skirmish competition. Set up in a science fiction environment the game is designed for a head-to-head competition as also suitable for a multiple player count....
In the year 2511 in a society run through Augmented Reality; omnipotent corporations have replaced each continent. A fast paced, cutting edge game known as BANKS is the neo-gladiator approved sport on Earth, with teams embodying each of their corporate spheres. As players you fight for your sphere's personal freedoms and to gain corporate favor. In BANKS...
From the disaster of Annual to the mythical landing of Al Hoceima, the Rif War marked the lives of our grandparents and the subsequent history up to the present day. It is our Great War of Africa, in which our Legion, the Regulars, our Armored Force and the Spanish Aviation are born and begin to make history. Baraka & Fatality is a fast-paced and hilarious...
The rebellious French forces controlling England are demanding additional funds to support their war effort. As supporters of King John, Wimentun village, having already paid taxes to the English crown, are resisting paying for a second time. As villages scatter, rushing to squirrel away their last pennies, mail-clad soldiers have already arrived to...
In the Kingdom of England by 1215, a group of powerful barons had reached breaking point due to King Johns despotic rule, high taxes and failed leadership. It was time to rebel! Written by Andy Hobday, these rules enable narrative-driven tabletop games set in an England gripped by civil war played out against the backdrop of the Magna Carta and the...
Expansion to The Barons' War rules. Outremer (French: outre-mer, lit. 'overseas'), also known as The Crusader States, is a political hotbed granting ambitious Frankish Barons the opportunity to make a reputation for themselves. This new battleground dominated by a scorching sun, inhospitable terrain and lethal new foes provides fresh challenges for any...
Bases, Armies and Decks – Fantasy (also known as “BAD Fantasy”) is a table-top wargame which takes place in a fantasy setting. The game incorporates elements of base building, army roster creation and deck building. Pregame Prior to the initiation of a game players must make several strategic decisions. First, the player must choose an allegiance. There...
Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent. The book includes game rules for field battles (with examples and diagrams) and 7 army lists to start play immediately: German Catholics (1618-32) Swedish (1630-34) ECW...