"Alien Squad Leader" is a Science-Fiction Squad-Level wargames rules-booklet with the emphasis on the abilities of ordinary troops - no on those of heroic characters Simple game mechanics that are easy to pick up with clear victory conditions, but which reward careful play. Includes rules for inferior infantry, regular infantry, power armored infantry...
Playing the role of pirates out for riches or glory, knock out all the other pirates to win the game, or dock at your Home port with three treasures in your hold. Start the game by drawing ten cards as desired from two decks, one tweaked for combat and the other for exploration. Take three lives and choose your Home port. If you lose all your lives, you're...
All Things Zombie: Final Fade Out is a miniature skirmish game set in a post-apocalyptic future where the world is filled with hordes of Zombies, leaving humans to fight for survival each day. The rulesystem is designed for 28mm miniatures but can also be used with 15mm models. Two Hour Wargames's popular Reaction System allows for cross-game compatibility...
Evolve or Die! All Things Zombie won the Origins Award for Best Miniatures Game in 2005. From then until now, gamers have changed and All Things Zombie has changed with them. Want a game where all you do is run around the table and kill Zombies? If you do, then All Things Zombie – Evolution is not for you. Think of all the great and not so great Zombie...
In April 1810, Napoléon entrusted to Masséna, the hero of Aspern and Wagram, the mission of driving Wellington out of Portugal. The northerly route was chosen for the invasion, passing through Ciudad Rodrigo and Almeida. The French offensive began at the end of June. On 24 July, Marshal Ney with the advance guard defeated General Craufurd under the walls...
Alpha Mecha is a fast paced mecha robot combat game that is very easy to learn, yet has all the tactics of more complex battle games. This game works effortlessly to help you create battle with 10 mecha a side that finishes under an hour! While other games are quite intimidating to learn, Alpha Mecha is crisp and clean. New players can start playing in...
Alpha Mecha is a fast-paced robot combat game that is very easy to learn, yet has all the tactics of more complex battle games. This game works effortlessly to help you create battle with 10 mecha a side that finished under an hour. While other games are quite intimidating to learn, Alpha Mecha is crisp and clean. New players can start playing in under...
Alpha Mecha continues with more tactics to expand on gameplay. These new rules add a wealth of depth to gameplay while sacrificing practically nothing to the speed of play. It is one thing to shoot well, it is another thing to be able to shoot first. Pick your targets wisely because Gunnery Initiative changes everything! Maneuvering around the opponent’s...
from the back of the box: Ambush! is the solitaire wargame of combat, adventure, and heroism in World War Two France. Using a ground-breaking development of the programmed paragraph solitaire system, Ambush! gives the player control of an American squad, faced with a variety of missions against an ever-changing, hidden German foe. The variable events...
Move Out! is the first expansion for Ambush! It adds four new scenarios along with new weapons, vehicles, and enemies. The scenarios are designed to be more difficult so that your veteran characters who have survived the 8 missions in the base game have more of a challenge. Contents: 60 new Character/Vehicle Cards 11 new Mission Cards 1 new...
Purple Heart is the second expansion for Ambush! It adds six new scenarios along with new weapons, vehicles, enemies and maps. The scenarios are designed to be challenging for experienced characters. Instead of being limited to France in 1944 like the base game, Purple Heart also takes you to: - The Ardennes, December 1944 - South of Caen, July 1944 - The...
User Summary "September 1944. Your squad has been scouting ahead of the division in an attempt to locate German Reinforcements reported to be gathering for a counterattack. Your squad has reached a small village at a vital crossroads. Headquarters has ordered you to stay put and report any enemy movement in the area." Originally published in Victory Games...