1918 is an alternating-activation historical tabletop wargame where players refight the battles of the last year of the First World War using miniatures. A typical game uses around 30-60 miniatures on each side and lasts 2-3 hours. The game focuses on combined arms (i.e. infantry, cavalry, tanks, artillery and aircraft working together) and the command...
After the capitulation of Imperial Germany in 1918, German representatives formally handed over political power to the Estonian Provisional Government. On 16 November 1918, an order was given by the Russian Red Army HQ to follow the retreating German units. On 28 November 1918, the 6th Red Rifle Division struck the border town of Narva, which marked the...
From the publisher's website: No smoke, no mirrors, just a great game! What: Dungeon Crawl Scale: 1 figure or counter represents 1 man or creature Your Role: Players lead a party of Adventurers into a dungeon in search of Treasure and Fame. Save the Princess, kill some Monsters or grab some Loot, the choice is yours! Playability: Designed for solo, same...
Solo Gaming in the Age of Honor "You should have stayed in the tavern, monsieur," the masked rogue sneered, parrying with effortless grace. "And let you escape with my purse and my honor? Never," the nobleman replied, driving forward with a sharp lunge. A flick of the rogue’s wrist sent the noble’s hat flying, but a moment later, the rogue stumbled as his...
Skirmish game set now during Second World War, with a very specific 1/48 scale collection of miniatures, fast and fluid game mechanics and excellent tactical level. Rules, condensed in only two pages, allow to start playing with only three miniatures per side in a very limited battle table. In the Battleboxes (Starter Set) there are three metal miniatures...
Miniature wargame science fiction skirmish rules. 5150: What is it? - Extract from the rules: 5150 is a game of sci-fi skirmish warfare. The rules handle fast and furious firefights set in the far future. If all you want to do is play “one up” unrelated battles on the tabletop you can do just that. But if you want, 5150 can be more than just a wargame....
"5150: Missions - Infestation" is a miniature wargame Core Rules system for unlimited military Missions in a complete Sci Fi Universe. With Infestation you have the rules for all of the Scenario Books to follow. Inside you'll find: 7 Use as you want scenarios. 16 Linked Scenarios taking you on one connected Story. Color Card stock counters and a Battle...
A squad-level, tactical game, ’65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between. The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks, and more. As these units’ commander you will move and fight over three geomorphic game...
HUGE 22 x 34” board full of city terrain. Not all of Vietnam’s battles were fought in the jungle. Can you say “Hue?” Of course you can (Yeah, we know that was '68, but...). You’ll not only be able to say it, but play it as well with this massive, mounted map board. Includes four scenarios. Comes in a Ziploc bag. Must own the base game, '65 Squad Level...
This expansion to '65 Squad Level Combat in Vietnam includes a full die-cut sheet (approximately 8.5” x 11”) of United States Marines and ANZAC counters (Two sheets), including rifle squads, heroes, and armored fighting vehicles, such as the Ontos, Centurion, and eight scenarios featuring them (Four each Marines and ANZACs). The most potent squads in the...
Solitaire expansion for '65. Based on the solitaire version of Night of Man, backers will get their own solitaire version of ’65 replete with counters, cards, and scenarios. As the American player, you play just as you would a two-player game, the Communists are controlled by the special solitaire deck. Shadowy enemies, tactical combat, story-telling...