Viking Raiders or Vikings Knights of the Sea is both a self-standing game in it's own right and a companion game for Siege and Cry Havoc. On it's own Viking Raiders has four different scenarios. There are also two further scenarios which combine "Viking Raiders" with "Siege" and "Cry Havoc". Viking Raiders is a game of historical simulation during the era...
Siege is a man-to-man small scale combat game set in medieval Europe (maybe around the 13th century). The game is both a game by itself or can be played as an expansion to Cry Havoc. As a stand-alone game it has 5 scenarios and 2 maps (a camp and a castle). There are rules that cover a range of siege warfare tactics such as siege weapons, fire, breaching...
From publisher: VOID is an exciting miniature tabletop battle system for 2 or more players. The game is set in a universe where the human home worlds of Viridia, Ironglass and Prime battle for colonies in the farthest reach of the galaxy. A fourth power, VASA, is the policing body of panhumanic space. It protects the interstellar space lanes and attempts...
Rogue admirals rally their fleets in this space combat miniature wargame. Build a fleet of mighty warships and arm them with an assortment of deadly weaponry. Maneuver your fleet about the battlefield taking advantage of firing arcs, terrain and careful timing. Play as one of nine factions, each with its own unique ships and special abilities. Utilize a...
[From the back of the Manual] Take control of the great battles of the 18th and 19th centuries with Volley & Bayonet. Created by the people who brought you Command Decision, Volley & Bayonet gives you the ability to recreate the full scope of the epic battles of the black powder era. Each turn represents one hour on the battlefield but can be played in...
Each player has 8 marbles of their color. They are placed on divot at the intersection between the lines. On your turn you must move one of your marble. A marble can move as far as you want along a line. A marble cannot move through, or onto the same space as another marble. A marble that travel off the board will appear and continue traveling from the...
(from GMT website): War Galley is the seventh volume in the multi-award winning Great Battles of History (GBoH) series, but the first to venture entirely into the waters of the Mediterranean Sea. It is also the first historical boardgame published, in two decades, to address galley warfare. As such, GMT's War Galley is almost a complete history for this...
In 1945 Japan did not surrender. The Allies push hard to bring an end to World War II. What ends is nuclear fallout in Tokyo. With civil unrest across the globe, the Allies send special teams into radiated Tokyo to find the Japanese Army and its government to secure surrender and bring an end to World War II. The story to War in Tokyo uses the reality that...
In 1945 Japan did not surrender. The Allies push hard to bring an end to World War II. What ends is nuclear fallout in Tokyo. With civil unrest across the globe, the Allies send special teams into radiated Tokyo to find the Japanese Army and its government to secure surrender and bring an end to World War II. The diary of Private Chris Hunt shows what it...
For five centuries, the planes have been locked in an unending struggle. The noble elves and fey of the High Plane wield ancient magic to defend their mystical realms. Men and dwarves of the Lower Plane forge steel and strategy, standing resolute in their mountain strongholds. From the Deep Plane, goblins, orcs, and demons rise in endless hordes, driven by...
War of the Worlds is a new game from Bill Banks and is the in-magazine game for the premier issue of the new Ares Magazine (2). War of the Worlds is a two-player game of the conquest of Earth and the survival of humanity! The military forces of Queen Victoria gather to repel an attack by the diabolical Martian forces under the command of the evil Martian...