War Fighters is a unique, 2 player (3 player if you want to), traditional card game that incorporates aspects from 4 different card games, in a lightning-fast paced game. Players have 5 different game play styles to choose from and can play with different amounts of cards, in a half deck, full deck, or custom deck format. This is an “E-Rated” card game...
Overview: Wardens is a 1 to 4 player post-apocalyptic adventure set in a lovecraftian steampunk universe, offering different types of scenarios such as 1vsAll, Solo and Co-op mode. One player will take the role of Cthulhu and his legion of Starspawns and spread madness over the humanity while the Wardens team co-operatively maneuver their steam-powered...
Published 1985 by "Hahn" "The object of warfare is to win control of your opponents government. To do this you must capture any two of his "JEL" pieces. JEL represents Judicial, Executive, and Legislative branches of our government. Lose one JEL piece and your country can still function, but lose the second JEL and you lose control of your government and...
Hammer and Hold adds fifty disks to the forces of Order in Warhammer: Diskwars, including heroes and units for the Wood Elves, Lizardmen, and Dwarfs. Along with these disks, and the regiments they can form, come new rules for Poison and the powerful keywords, Guard X and Stalwart. Units with Poison assign poison tokens to their foes whenever they deal...
Legions of Darkness introduces a terrifying array of fifty-one new heroes and units to Warhammer: Diskwars, as well as new command cards and other resources designed to bolster the game's forces of Destruction. The Dark Elves and Skaven each gain a hero and enough units to form a regiment, but the expansion's most fearsome threat comes in the form of its...
A Warhammer version of Lost Worlds based on Games Workshop's 40,000 setting. Each player uses a battle book and chooses a page number for a maneuver for their turn. These are revealed simultaneously and cross-referenced. A chart then shows you which page to turn to see the results of the maneuvers. Players usually end up wounded or in a better position to...
A Warhammer version of Lost Worlds based on Games Workshop's 40,000 setting. Each player uses a battle book and chooses a page number for a maneuver for their turn. These are revealed simultaneously and cross-referenced. A chart then shows you which page to turn to see the results of the maneuvers. Players usually end up wounded or in a better position to...
A Warhammer version of Lost Worlds based on Games Workshop's 40,000 setting. Each player uses a battle book and chooses a page number for a maneuver for their turn. These are revealed simultaneously and cross-referenced. A chart then shows you which page to turn to see the results of the maneuvers. Players usually end up wounded or in a better position to...
A Warhammer version of Lost Worlds based on Games Workshop's 40,000 setting. Each player uses a battle book and chooses a page number for a maneuver for their turn. These are revealed simultaneously and cross-referenced. A chart then shows you which page to turn to see the results of the maneuvers. Players usually end up wounded or in a better position to...
A Warhammer version of Lost Worlds based on Games Workshop's 40,000 setting. Each player uses a battle book and chooses a page number for a maneuver for their turn. These are revealed simultaneously and cross-referenced. A chart then shows you which page to turn to see the results of the maneuvers. Players usually end up wounded or in a better position to...
A Warhammer version of Lost Worlds based on Games Workshop's 40,000 setting. Each player uses a battle book and chooses a page number for a maneuver for their turn. These are revealed simultaneously and cross-referenced. A chart then shows you which page to turn to see the results of the maneuvers. Players usually end up wounded or in a better position to...
A strategic war against 2 kings. Similar to a game of chess except using cards instead of playing pieces for the units. Each player starts with the same types and number of troops in their army and over the course of 5 days the winner will be decided by the number and value of the enemy forces they are able to capture. The main mechanic uses knights...