The Mythical Phoenix features villain cards for both incarnations of the Phoenix, in addition to a new card for the innovative Kemet Hunt rule that incorporates the Phoenix's gameplay mechanics. As a recurring antagonist throughout your campaign, the Phoenix becomes integral to your game narrative. The Penumbral Phoenix emerges as an adversary at the first...
Our latest addition to the dragon family! This giant miniature comes with its own quest and Boss Fight, adding an extra layer to your Tanares Adventures main campaign without consuming your weekly gameplay time. An extra Boss Fight during your Tanares Adventures campaign, offering a unique special reward. Includes a miniature that might even surpass our...
Description from the publisher: "The game where you insult your friends" Each player is dealt 10 cards and 5 lives. The object of the game is to use your cards to create hilarious insults that score damage points that remove the "lives" from your opponents. The last player left with lives wins. Each card has two words are phrases on it and an associated...
It's time to have an Argument! The Argument takes the intangible aspects of an argument and turns them into cards and mechanics in this competitive dueling deckbuilder! Build your deck with Logics, Mindsets, Rebuttals, Deeds and Power cards. You win The Argument when your opponent's Patience is zero. The Argument is played over three phases every round...
Arkham Nights is a party game set in the world of H.P. Lovecraft. Players are assigned characters randomly and form two separate groups, the Townsfolk and the Investigator(s). During the Day phase, each Investigator may ask one Townsfolk a question to help determine who is the hidden Cultist. The Investigator(s) may then choose to kill one Townsfolk if...
Arkna: Sed de Poder ("Arkna: thirst for power") is a Chilean trading card game were players take the role of powerful leaders of an army of fierce and unique races, commanding his units strategically towards the victory. In this exciting game, the ability to take strategically decision each turn will make the difference. To play Arkna, both players will...
Eat or be eaten on the North pole. In this asymmetric game, you are either an Eskimo hunter, an orca, a polar bear or a seal. Each hunter has his own move options: swimming in sea, moving on ice floes or a combination of both. The ice floes drift each turn, changing the game board and your tactical options. The player with the most food points wins the...
In Arlequin, each player in turn, draw 2 to 5 cards and announces a combination of cards to his neighbor who accepts or checks this combination. If he accepts, he must himself annouces a greater combination of cards. If he checks, and the annonced combination is a bluff, the player how bluff will loses points,... but if that was not a bluff the player who...
Preppin is a 2-4 player card game for ages 8+. The goal of the game is simple, keep your family alive and be the lone survivors of the cataclysmic disasters. Each player is the head of a household trying to survive an onslaught of disasters. Every round you must decide how many of your family members will go out searching for supplies, and how many will...
Army Guys is a game for people who want to play strategy games, but don't want to sift through a novel to learn the rules or pay thousands of dollars to put together an army. Army Guys is meant to be played with minimal accessories - you can play on the floor or on a table; you can use literally anything to make up the battlefield; and you only need a tape...