Afrika Army Korps covers part of the battle for North Africa using the DAMOS rule-set and provides a solid way to experience the game under conditions radically changed from the Barbarossa series. Without having to worry about bogs, swamps and unreliable steppe, the desert becomes a tankers paradise. Exclusive rules for movement, sea transport, logistics...
Afrika Army Korps II: Torch covers part of the battle for North Africa using the DAMOS rule-set and provides a solid way to experience the game under conditions radically changed from the Barbarossa series. Without having to worry about bogs, swamps and unreliable steppe, the desert becomes a tankers paradise. Exclusive rules for movement, sea transport...
Afrika Army Korps III: Tunisia covers part of the battle for North Africa using the DAMOS rule-set and provides a solid way to experience the game under conditions radically changed from the Barbarossa series. Without having to worry about bogs, swamps and unreliable steppe, the desert becomes a tankers paradise. Exclusive rules for movement, sea...
Afrika: The Northern African Campaign, 1940-1942, is a simulation game covering the North African Campaign from September, 1940 through December, 1942. In late 1940, the Italian Army invaded Egypt beginning the famous North African Campaign of World War II. After a short withdrawal, the Commonwealth forces counterattacked and all but threw the Italians...
Afrika Korps is an easy and fun historical game of Rommel’s battles with the English in North Africa during WW2. One of the early Avalon Hill beginner war games. —user summary Ever since men began making weapons they have used them to create legends: in early 1941, when his conquest of Europe was embarrassed by the rout of his Italian allies in Africa...
This is a WWII simulation about the campaign in North Africa. It is a typical hex and counter game with units representing regiments, brigades, and battalions maneuvering on a paper map. Players attempt to duplicate the historical results to achieve a victory. Includes a sheet of uncut counters, a paper map, and a rule booklet. It was published in "Ziploc"...
Afrikakorps: Decision in the Desert, 1941-41, simulates the campaigns in the Western Desert in which Italo-German forces under the command of Erwin Rommel took on the forces of the British Empire. The game map shows the Egyptian/Libyan coastal area as it was in 1941-42. Each game turn represents one month. Each hexagon on the map represents 12.5 miles (20...
Afrika II is a fast-paced game of mobile warfare at the operational level, covering the campaign in North Africa from 1940 until 1942. The heart of the game is the supply system, which highlights the logistical aspect of desert warfare. Afrika II is a reprint of Afrika: The North African Campaign, 1940-1942, the second game in the award wining Standard...
After the Holocaust is an economic, military, and political simulation of events in the United States, twenty years after a large-scale thermonuclear exchange with the Soviet Union. The game is ten turns long, and is designed for four players, each of whom controls a different region of North America and part of Canada. These regions are the Northeast, the...