The Age of Chivalry Quad contains four battles from the early middle ages: 4 17x22 maps 400 counters 1 d10 HASTINGS features the famous battle for the control of England, between Harold Godwineson and William the Conqueror. Saxons and Normans fight to the death, as cavalry begins to emerge as the dominant force on the battlefield. LINCOLN pits King Stephen...
Simple, introductory wargame, first in the Postcards from Tuscany series, being a spin off of the Battles of Middle Ages system, from TCS Games. It is a classic wargame with hex map, leader activation through chit draw, while a peculiarity is the fact that each unit has variable strength, according to a chit drawn before each combat (or once for the entire...
In this game, planes from the First World War meet in a battle. Simple rules of movement and firing include all the most important features of the aircraft of the time: speed, agility and firepower. Battles are fought at five different altitudes, so there are differences between the planes in terms of climbing and descending speeds. Some specific...
This expansion includes 41 aircraft from the post war 1920s providing 82 aircraft tokens. The choice of planes is large and players can combine airplanes from the basic game (and other expansions) with airplanes from the '20s. There were no major wars between countries then, so players will have to decide which planes will adversaries and participate in...
This expansion for Age of Dogfights contains rules and scenarios for airships, observation ballons, barrage ballons, anti-aircraft guns and 27 new types of aircraft from 6 countries. With it you can find out if it isd feasible to attack with fast Italian planes on targets in the Austro-Hungarian background that is sheltered by barrage balloons and defended...
In a realm where steam-powered inventions reign supreme and visionary tinkerers are prized for their craft, mechanical prowess and creative ideas are the currency of progress. Here, the ever-turning gears of industry spur enterprising minds to bring new ideas to bustling Workshops. Groundbreaking discoveries are made through meticulous tinkering in these...
Two maps released for, and given out to all attendees of the inaugural Age of Steam UK weekend. Powerhouses of the North takes inspiration from the city delivery and growth idea in the famous Splotter game Indonesia and interprets it onto the Age of Steam system. Cities start off with no set colour but as deliveries occur the colours are set for the game....
The year is 1931, and the Soviet Union is forging ahead with its grand experiment: Stalin’s Five-Year Plan. The Party has declared that industry must expand, infrastructure must modernize, and the nation must surge toward self-sufficiency—no matter the cost. Across the vast Soviet landscape, railway planners work tirelessly to construct a transport network...