Sins of Our Fathers is a may-follow trick taker for 3 players that features a hex board and variable end game conditions. The game is played over the course of a single hand which consists of 13 cards per player. Every trick will result in special actions awarded to players based on their position within a trick. Players will manipulate an ever dwindling...
From the designer's website: Sinyavino Offensive covers the "crossfire" offensive conducted by the Soviet forces in August, 1942. Crossfire, for it was a daring offensive from two opposite directions focused on a single objective: to free the isolated forces and people of Leningrad before the Germans conducted their own operation to seize the city! The...
Siping (四平): China's Madrid is a two to three players operational wargame simulates the four battles in Siping during the 2nd Chinese Civil War from 1946 to 1948. NOTE: Siping is a city in former Mandchuria. One player commands the CCP(中國共產黨)and the other player commands the KMT(中國國民黨. Each turn represents one day and each hex is about 2.5 km across. There...
Suursaari, also known as Högland, Gogland, or ‘the Great Island’, is a large island in the Gulf of Finland. In 1942 and again in 1944 it was the focal point of a battle. The island is centrally located, perfect for dominating sea lanes leading to Leningrad or those crossing between Finland and Estonia. Float planes, or ski planes in winter, could use it as...
Six is a deceptively simple-looking abstract strategy game in which two (or four) players take turns placing their colored hexagonal tiles while trying to create one of the three "winning shapes" – triangle, hexagon or line – out of six of their tiles. If all tiles have been placed from players' hands without someone winning, players then take turns...
義経戦記:源平奥州六大合戦 (Yoshitsune Senki: The Six Great Battles of Genpei Oshu) covers battles during the Genpei war in Japan (1180–1185). The game system is chit-driven and gives a fluid game. The combat system is simple: roll a six-sided die, add the dice to the commander's combat value. The highest total wins; if the total difference is 4 or more, the enemy unit...
Six Day War: 1967 is a wargame of Arab-Israeli War of June 1967. There are two players in the game, each commanding a Front of the Israeli Army against various Arab opponents. One commands the Sinai Front; the second commands the Eastern Front. Each player also commands the Arab forces facing the other player (his opponent.) The game is designed in this...
Six Days of War begins with a Strategic Segment of card play and counter-play as each side adjusts its diplomatic standing and “war footing” and shifts unit positions on the map. This is a tense and fascinating game-within-a-game, where cards are played, rescinded, or “trumped” (at a cost) and Random Events can vary from nothing important to forced actions...
Six Days of War: The 1967 Arab-Israeli Conflict: May-June, 1967, depicts the conflict between Israel and the United Arab Republic. Players first conduct a series of card plays that determine both sides' war footing and diplomatic standing before the outbreak of hostilities. Using the same design and scale as Paul Rohrbaugh's earlier game Operation Kadesh:...
Sixth Fleet: US/Soviet Naval Warfare in the Mediterranean in the 1970's, is a simulation of operational naval warfare in the Mediterranean based on a hypothetical war between the Soviet Union and the NATO Alliance during the 1970's. First published as a magazine game in Strategy & Tactics #48. Note: Not related to the "Fleet Series" game 6th Fleet from...
Sixth Fleet is a simulation game of near-future combat for control of the Mediterranean Basin. As commander of the U.S. or Soviet fleet and respective allies, you must form your ships into Task Forces and attempt to cripple the enemy’s capital ships and submarines. Your limited air assets must be carefully assigned to defensive and offensive missions....