In Scourge of God, one player takes on the role of the Mongolians and the other takes on the role of the Empires which stood in opposition. Ideally, the game is played in two rounds, with each player taking a turn at each side; however, there is a victory point adjustment ratio for the Mongols in order to accommodate those who have time for only one round....
Welcome to Scrap Hounds, a solo Mech skirmish game of gritty survival set on a post - apocalyptic future world of your choice. Scrap Hounds is a miniature agnostic skirmish game for one player (or two if they want to share their models) that features the following aspects: low model count, flexible setting, thrilling combat, and resource acquisition /...
Scrapbots is a mashup of Mechs, with a dash of Battlebots, and a twist of Junkyard Wars. The idea is that you build your bots from the scrap heap and then send them into the arena, where you earn points for smashing each other and knocking parts off the other robots. If you die, you just grab some more parts and send in another bot — it’s all about...
Scrapheap is a cozy pathbuilding game where players take on the role of robots working to escape the Scrapheap by setting their movements, collecting resources, expanding their map, and finally, visiting three unique component tiles on the same turn to assemble their victory. Each turn three 6-sided dice are rolled for all players to use. Numbers on the...
"Scratch One Flat Top!" is an Operational/Tactical level wargame which recreate the Battle of the Coral Sea. Warned by MAGIC of a Japanese plan to land at Port Moresby, Admiral Nimitz sends two precious U.S. fleet carriers and an assortment of escorts to put an end to the long series of Allied disasters and to put a stop to the Japanese juggernaut. Game is...
"Scream, Aim, Fire!" is a World War II solitaire tactical wargame of squad-level combat in the immediate aftermath of D-Day. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need. A...
Screaming Eagles in Holland: The 101st Airborne Division's Defense of Hell's Highway, 22-23 September, 1944, covers the intense fighting from 22-23 September during Operation Market-Garden in and near Veghel, Holland by the American 101st Airborne Division. The 101st has battled their way to the small Dutch village of Veghel. All they need do now is await...
Scribbletown is a roll-and-write with very low luck about building your own city. Any number of players can play simultaneously as all players use the same die results. Players draw areas such as neighborhoods, businesses, factories, farms, and parks that each score in different ways along with drawing the roads to connect them all. Each game is made...
Scrimmage - Tactical Professional Football is, in many ways, "the ultimate wargame". It combines varieties of movement, combat and objectives rarely found in actual warfare. First published in Strategy & Tactics magazine #37, Jim Dunnigan transformed the game of Football into a wargame, with limited success. Played on a hex map football field (6 hexes = 10...
A hex-and-counter simulation of American football, focused on portraying only a portion of a full game. The "I go, you go" rules cover movement, collisions (resolved on a "CRT"), forward passes, and hand-offs. Each counter represents one football player defined by two factors: power and movement points. The simplified football rules do not cover fumbles or...
A two-phase blocking-annihilation game, played on a hexhex grid with Go stones. Edge size 5 or more is recommended. Goal: Annihilation. Definitions: An 'egg' is a stone isolated from its own color. A 'snake' is a group of connected stones of one color. An egg is a minimal snake. A 'mutant' snake is a snake that contains a stone adjacent to more than 2...