“ In April 1942, the Japanese Combined Fleet offered Fourth Fleet the carrier Kaga (then completing repairs to the hull damage that kept her out of the Indian Ocean operations) for the upcoming Operation MO, the capture of Port Moresby. Fourth Fleet’s commander, Shigeyoshi Inoue, had been the pre-war head of naval aviation and recognized that one carrier...
In the years before the Second World War exploded, both the United States and the Empire of Japan expanded their fleets and air forces, planning to build even more new ships and planes. The outbreak of war scuttled many of these drawing-board vessels, but that hasn’t kept us from adding them to Second World War at Sea. The Emperor's Sword is a massive...
It is a game in which we pretend to be the gardeners who work in secret to present one of the pavilions of this beautiful garden located in Holland, the game is composed of several leaves that represent the 4 pavilions of this garden, the gardener leaves of each player and 2 boards that will indicate which flowers can be painted, the number of flowers to...
"Sedan 1940" is a battalion and lower-level Operational wargame focused on the decisive action at Sedan led by Rommel in 1940, encircling the majority of the French army by driving through the Ardennes and surprising a contingent of less than stellar French divisions. The system focuses on combined arms, combat effects can vary depending on the units in a...
The Sedan Campaign, 1870 (SC70), is a low-complexity, operational-level simulation of the battles that comprised the first month of active operations of the Franco-Prussian War. The game is intended for two players, one commanding the Prussian (actually, the North German Confederation) and the other French forces, though it can also easily be played...
Sedan: The Decisive Battle for France, May 1940, designed by Paul Youde, simulates the German Army’s offensive to reach and cross the imposing Meuse River, near Sedan, and the subsequent breakthrough to the west. Using basic combat mechanics, the game includes command control strictures to better simulate the differences between French and German...
Seeds of Empire is the seventeenth volume in Red Sash Games’ Lace Wars series of hex-and-counter war games. An EXPANSION (not a stand alone game), it continues from where the base game, Dreams of Empire, left off. Dreams of Empire was set in India during the 1730s and 1740s and featured the First Carnatic War between the British and French. Seeds of Empire...
Die Seehunde is a solitaire nautical wargame set in the last months of World War 2. You, the player, will be in command of a two crew midget submarine Type XXVIIB called “Seehund” (Harbor Seal; plural “Seehunde, die”) or simply “Hund” (Hound) by its crews. Equipped with two G7e Torpedoes, the Seehund was designed as a short range commerce raider for...
Seeland plays in the golden era of the Netherlands (17th century). In this time the province Seeland (Zeeland) gains ever more power, prosperity and significance. The object of the game is to expand and extract more land surface from the sea. Players live as a respected burgher in this time and take part in the land reclamation. The game board shows 3 main...
This small wargame simulates in 14 turns the last German resistance before Berlin. Each turn represents 8 hours. Soviet units are Corps, German units are divisions. Each hexagon is 5 Km across. Components: just one sheet of paper. On one side are the rules, on the other side the map (which includes the turn record chart and the terrain types) and the...
Operational level wargame recreating the German rescue operation onto Kustrin (3/7/45) and the Soviet offensive against the Seelow Heights (4/16/45). 11x17" map, 264 counters (some of these are variant counters for Zaporozhye 1943), 12 pages of rules (translated fairly well into English). Each turn is 3 hours (day) or 4 hours (dusk, night, dawn), each hex...