In this co-operative futuristic board game for two or more, one player takes the role of Mission Control, and the others take control of a Cadet stranded on a heavily-damaged space station set to self-destruct. You will need to use wits and cunning to interpret the instructions as they will not be delivered in order! Figure your way through the objectives...
Indio is a Euro-style board game for 2-4 players age 14 and up. It takes 60-90 minutes to play, during which you'll be using workers to collect resources, modify the production of the land, and build structures. Your goal is to have the most influence (victory points) and be crowned the ruler of Indio! The game is divided into 7 rounds (called years) where...
Build a Flamethrower while bugging your friends! In fact, forget the Flamethrower, I can destroy you all with this card instead! Welcome to your new job! With everything a modern factory needs: workers, resources, conveyor belts, dices, cards… In order to win, you just have to collect 3 parts from the board with your workers, and bring them to your...
In this game players are entrepreneurs who produce, transport and sell goods to 6 European cities. The game introduces the full business cycle where primary resources need to be bought, transformed into secondary resources (materials) and then into final goods ready to be sold to consumers. Factories are built, upgraded and close down, workers are hired...
Influencer! #fame #shame #game is an action-packed board game, 100% analog, with simple rules and retro charm. The satirical look at the business of influencers, pumped full of clichés like the lips of some social media beauty queens, ensures gaming fun and moments of foreign shame. You'll roam the city hunting for the most lucrative posts. Get in shape at...
Inland Water Transport was produced around 1950* as a promotional piece for the transportation companies Macneill & Barry Ltd and their subsidiary Kilburn & Co Private Ltd. The companies, along with their associates the Joint Steamer Companies, were involved in the transportation of goods throughout India (and, post partition, Pakistan). The game is a...
A micro-game style hex and chit conflict game that pits genetically mutated insects against each other. The players start with a Queen and a few eggs that can hatch to become one of a number of basic insect types. Each insect type has basic strengths and weaknesses. There are basic drones good for moving objects, warriors for fighting, fliers for scouting...
Insider Trading, which has been dubbed Pacific Northwest Rails II, focuses on the five major lines that served Spokane and surrounding vicinity. It is the first Gandy Dancer game featuring the hauling of commodities. As in the prior two Gandy Dancer releases, players earn money by making runs with their railroads and by buying and selling shares on the...
One player plays Kommissaris Speurneus/Inspector Higgins with the goal of capturing the thief carrying the treasure and as many other thieves as possible. The remaining players play cooperatively, in turn moving any of the five thief figures as they choose. The thieves' goal is to discover which of the nine houses on the game board contains the treasure...
The game of Inter-Rail is about traveling around Europe, by train, experience as much as possible, buy souvenirs to take home, and in that way get most points to win the game. You do this by rolling the die, move around the board, and land on spaces to draw city or chance cards. This goes on for a specified amount of time, usually 1-2 hours, and when you...
Every player gets two trains. One rides from noth to south, and the other from south to north. The players draw a start-card. There are two city names on a start-card. Each player puts his/her passengers on the start locations. Then the destination-cards are drawn. There are two city names on a destination cards. A stopover and the destination. On a...