Influencer! #fame #shame #game is an action-packed board game, 100% analog, with simple rules and retro charm. The satirical look at the business of influencers, pumped full of clichés like the lips of some social media beauty queens, ensures gaming fun and moments of foreign shame. You'll roam the city hunting for the most lucrative posts. Get in shape at...
Inland Water Transport was produced around 1950* as a promotional piece for the transportation companies Macneill & Barry Ltd and their subsidiary Kilburn & Co Private Ltd. The companies, along with their associates the Joint Steamer Companies, were involved in the transportation of goods throughout India (and, post partition, Pakistan). The game is a...
A micro-game style hex and chit conflict game that pits genetically mutated insects against each other. The players start with a Queen and a few eggs that can hatch to become one of a number of basic insect types. Each insect type has basic strengths and weaknesses. There are basic drones good for moving objects, warriors for fighting, fliers for scouting...
Insider Trading, which has been dubbed Pacific Northwest Rails II, focuses on the five major lines that served Spokane and surrounding vicinity. It is the first Gandy Dancer game featuring the hauling of commodities. As in the prior two Gandy Dancer releases, players earn money by making runs with their railroads and by buying and selling shares on the...
One player plays Kommissaris Speurneus/Inspector Higgins with the goal of capturing the thief carrying the treasure and as many other thieves as possible. The remaining players play cooperatively, in turn moving any of the five thief figures as they choose. The thieves' goal is to discover which of the nine houses on the game board contains the treasure...
The game of Inter-Rail is about traveling around Europe, by train, experience as much as possible, buy souvenirs to take home, and in that way get most points to win the game. You do this by rolling the die, move around the board, and land on spaces to draw city or chance cards. This goes on for a specified amount of time, usually 1-2 hours, and when you...
Every player gets two trains. One rides from noth to south, and the other from south to north. The players draw a start-card. There are two city names on a start-card. Each player puts his/her passengers on the start locations. Then the destination-cards are drawn. There are two city names on a destination cards. A stopover and the destination. On a...
International Elite S.W.A.T. the Boardgame (tentative name) S.W.A.T. the boardgame is a strategic, tactical police simulation game based on modern weapons and technology for 1 to 6 players. Play with pre-made characters or create your own character from scratch and watch your character rise through the ranks. Players may use weapons in accordance with...
Interplanetary, a board game invented by Art Widner, was shown for the first time to The Stranger Club in late 1942 and first played at Boskone III. It included elements of Auto Race and Monopoly and added complications such as planets moving in their orbits. The game took an enormous amount of time to play: 8 or 12 hours or even more. According to Widner:...
Into the Dark Dungeon is a dungeon-crawl tabletop game where you can play solo, cooperatively, or competitively. Explore randomly generated dungeons, overcome various encounters, complete your quest, and fight to survive. Deliver your completed quest, acquire forgotten knowledge, sell your loot, and buy what you need for your next exploration. Venture Into...
A cooperative brainy card game. Light Strategy for all ages. Contains 49 high quality cards. The goal is to help the rabbits return home, thrugh the rabbit holes, to the hills and to collect 18 rabbit cards or more. Each player, in turn, takes one card from the deck, plays one card, and moves one rabbit that is already in the game, as explained below. If a...