One player plays Kommissaris Speurneus/Inspector Higgins with the goal of capturing the thief carrying the treasure and as many other thieves as possible. The remaining players play cooperatively, in turn moving any of the five thief figures as they choose. The thieves' goal is to discover which of the nine houses on the game board contains the treasure...
The game of Inter-Rail is about traveling around Europe, by train, experience as much as possible, buy souvenirs to take home, and in that way get most points to win the game. You do this by rolling the die, move around the board, and land on spaces to draw city or chance cards. This goes on for a specified amount of time, usually 1-2 hours, and when you...
Every player gets two trains. One rides from noth to south, and the other from south to north. The players draw a start-card. There are two city names on a start-card. Each player puts his/her passengers on the start locations. Then the destination-cards are drawn. There are two city names on a destination cards. A stopover and the destination. On a...
International Elite S.W.A.T. the Boardgame (tentative name) S.W.A.T. the boardgame is a strategic, tactical police simulation game based on modern weapons and technology for 1 to 6 players. Play with pre-made characters or create your own character from scratch and watch your character rise through the ranks. Players may use weapons in accordance with...
Interplanetary, a board game invented by Art Widner, was shown for the first time to The Stranger Club in late 1942 and first played at Boskone III. It included elements of Auto Race and Monopoly and added complications such as planets moving in their orbits. The game took an enormous amount of time to play: 8 or 12 hours or even more. According to Widner:...
Into the Dark Dungeon is a dungeon-crawl tabletop game where you can play solo, cooperatively, or competitively. Explore randomly generated dungeons, overcome various encounters, complete your quest, and fight to survive. Deliver your completed quest, acquire forgotten knowledge, sell your loot, and buy what you need for your next exploration. Venture Into...
A cooperative brainy card game. Light Strategy for all ages. Contains 49 high quality cards. The goal is to help the rabbits return home, thrugh the rabbit holes, to the hills and to collect 18 rabbit cards or more. Each player, in turn, takes one card from the deck, plays one card, and moves one rabbit that is already in the game, as explained below. If a...
Elérkezett az idő egy olyan játékhoz, mely két olyan elemet vegyít, melyeket még egy játék se mert; egy fantasy világot tele mágiával, törpökkel, tündékkel és a vonatozás nemes szakmáját. Minden játékos egy vonatbirodalom vezetője és célja, hogy az övé legyen a legjövedelmezőbb pályarendszer. A vonatokat genetikailag kifejlesztett és szelidített sárkányok...
This is an expansion for Iron Dragon by Mayfair. Tom Wham has said that it may be included (as Optional Rules) in the next printing of Iron Dragon. This adds combat to the game. You have mercenary and ship points that are worth combat points. To win the battle, you need to score higher using your combat points (your train and foreman may have a combat...
Each player draws cards from the Rolling Stock Deck and uses them to construct a passenger or freight train. Players then draw cards from the Operations Deck. Operations cards will be passenger cards, freight cards, special cards, or destination cards. Passenger cards may only be loaded on cars for passengers. Freight cards may only be loaded on freight...
Iron Pirate - The Swashbuckling Train Race is a worker placement, race against the board, semi co-operative game that plays 2-4 (Solo mode being investigated) in approximately 45-90 minutes. Gather resources from the sea locked islands by sailing the Njall Sea. But watch out for those pesky pirates looking to steal your hard earned resources. Try your luck...