A 2004 abstract game designed by Bill Taylor and João Pedro Neto, inspired by Christian Freeling's Havannah. The game is played on an hexhex board with alternating sizes 8/9 and where no edge hex has special status, i.e., corner hexes are not treated differently than any other hexes at the edge. That is achieved by modelling the board perimeter as a circle...
Christmas is in danger this year! The elves in Santa's workshop have lost the Christmas present lists and now they must forge them before grumpy Santa discovers the disaster. If he finds out, the elves will face a punishment even worse than a winter without a job. In this exciting game, you must create the fake lists and avoid Santa's wrath - Christmas is...
Welcome to Little Drawington, a small sleepy village on a hill in the British countryside that prides itself on their beautiful gardens and friendly community. As the days get shorter and the leaves start to change, excitement rises in the village as they get to work on their autumn gardens for the Pumpkin Growing Contest. This year, the competition is...
In 1792, Nikolai Ivanovich Lobachevsky, the Russian mathematician and geometer was born. In 1953, Tom Lehrer borrowed Lobachevsky's name for a song inspired by Danny Kaye's Constantin Stanislavski routine, with the subject changed from acting to mathematics, and in particular to plagiarism in mathematics. (Lobachevsky's name was chosen purely because it...
A life-threatening virus breaks out, spreads at lightning speed and reaches Europe in no time. What was first described as a harmless flu turns out to quickly escalate into a pandemic in which affects millions of people. Nobody was prepared for the arrival of the virus and a lockdown can no longer be prevented. It is up to you, the experts, to get the...
Introduction:Loupe (from Middle English: Loupe, meaning "loop") is a game for two players: Black and White. It is played on the intersections (points) of an initially empty hexagonal board with triangles. The recommended size is 9 points per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of stones of their own...
Hex connection game with captures inspired by Tumbleweed. A cell is controlled by a player if it has more lines of sight to the player's pieces than half of the number neighbours that it has. If an opponent's piece is on your controlled cell, you may capture it by replacing it with your own piece on your turn. The player with a solid connection between...
Become the best wrestling team in this fast-paced card placement game. From two to four players fight in this 10 minutes card game. Place a secret card from a hand of four every round. Following the turn order, reveal any card on the board. The owner of the card activates the revealed card to move in the ring or cover another luchador to nullify their card...
Lucia is a solo or co-op solitaire card game based on the Scandinavian tradition Lucia that is celebrated every year on the 13th of December. In Lucia, the players are trying to rearrange a train of Lussekids in the traditional order: Lucia in front and Starkids in the back. But all of the kids candles have gone out! So you must use the Tomtens to start...
Mabi is a unification game in which the goal is to create the largest group of your pieces possible. Starting with the initial position as the diagram, players move one of their pieces either vertically or horizontally, one step at a time. However, if a pieces is adjacent to a larger group of opponent's pieces, that piece becomes paralyzed and cannot move....
In Maize Craze, players will simultaneously roll and place dice on their player boards attempting to match various maze paths shown on a card in the center of the table. The game is played over the course of six rounds. You earn points based on correctly placed dice and receive a bonus for being the first to exit the maze. The player with the highest score...
This race to mutual connection / sudden death cut-off game, is based on an unusual forced-to-place vs free-to-move mechanism: - If you can place an unconnected piece, you must. Otherwise you move a piece toward achieving your goal. You must balance finding ways to place enough pieces by opening up spaces, quickly making diagonal connections, and slowing...