An article with scenarios intended to bring the 1984 game Firepower up to date with modern tactics and conflicts. It starts with an in-depth review of Firepower's design and then provides the following scenarios: Meeting Engagement - Ukraine 2015 Ambush - Iraq 2004 Urban Combat - Somalia 1993 Urban Combat - Chechnya 1995 Assaults - Afghanistan 2003 Tank...
First Strike looks at, well, the "first strike" by British airplanes. On Christmas Day, 1914, float planes were brought near land by the earliest "seaplane tenders" and turned loose on an "air reconnaissance" by planes which just happened to be carrying bombs and looking for Zeppelin sheds. There was also hope of luring out the German fleet, and an...
Flanks of Gettysburg is a two, two-player games on a company level, simulating the two brigade sized flank attacks on Little Round Top and Culp’s Hill on July 2, 1863. Each assault is a separate game based on a chit-pull system that can be completed in several hours. Historically the Union bested rebel forces on both flanks because it fed enough...
Fleeting Glory allows one to conduct abstracted battles in the Napoleonic era. Hidden information and a chit pull system effectively allow solitaire or head to head play. The game takes its inspiration from Napoleon's Triumph, Battles of Napoleon, Stratego etc. and spits out a rules foot print of less than 10 pages. Play time permits multiple engagements...
Fly Fight Win: Afterburner is a hex-based, miniatures rules set for air-to-air combat. The game emphasizes the importance of speed, altitude, and pilot skill and minimizes tedium. It includes statistics for many frontline fighters from the early Vietnam era through the end of the Cold War. Afterburner is a standalone rules set and the second game in the...
In this game, you will be able to try to blunt the Japanese thrust into China and SE Asia. The campaigns will cover the fighting in Burma (particularly Rangoon), China and Indochina. There will be new pilots and targets, as well as new events and campaigns. The core game is based on the whole of the AVG with each squadron's pilots being identified by the...
ATO (2012) edition description Though the roots went back decades before, maybe you could say it “started” with a special train, guarded from Switzerland to a Swedish ferry… as part of the German war effort…to “plant” an exiled Vladimir Lenin back into Russian soil, fertile for revolution. The Germans hoped to take Russia out of the war, but they never...
For What Remains is a skirmish-level series of three wargames set in a post-apocalyptic near future: * Streets of Ruin * Blood on the Rails. * Out of the Basement Streets of Ruin features the Combine and the Freemen Coalition factions, set in the Streets of Ruin campaign. The Freemen Coalition is a loose-knit band of human rebels who specialize in...
For What Remains is a skirmish-level series of three wargames set in a post-apocalyptic near future: Streets of Ruin Blood on the Rails Out of the Basement Blood on the Rails features the Echo and Soldiers of Light factions, set in the Blood on the Rails campaign. The Echo is a faction led by a secretive cabal of humans with psychic powers, and the...
For What Remains is a skirmish-level series of three wargames set in a post-apocalyptic near future: Streets of Ruin Blood on the Rails Out of the Basement Out of the Basement features the Erthen and Order of the New Dawn factions, set in the Out of the Basement campaign. The Erthen are a biologically developed race formed from a mixture of human, mineral...