The Fierce fight! Barbarossa series tries to portray the Barbarossa campaign with the popular Series: Fierce Fight! system. This is third game of Fierce fight! Barbarossa series. All 3 games can be linked. This game focuses on Army Group South's operations. The Axis player needs to defeat the Soviet armies in Ukraine and occupy Kiev. Time scale: 10 days...
This is a fifth game of the Struggle of Army group Manstein series. The game starts June 22 and ends September 10 in 1941. The map covers from Konigsberg to Leningrad. The game uses the same engine as its predecessor. Each player selects his chits each turn, then draw chits one by one and activate part of the force designated by the chit. The victory is...
The Fierce fight! Barbarossa series tries to portray the Barbarossa campaign with the popular Series: Fierce Fight! system. This is second game of Fierce fight! Barbarossa series. Rules to link with Fierce fight! Leningrad Blitzkrieg are included. This game focuses on Army Group Centre's operations. The Axis player needs to defeat the Soviet armies in...
This is a waited sequel game of Struggle of Army Group Manstein, and Mansterin's last battle. The game starts June 1942 at the start of Blau and end December 1942 at the start of Soviet counterattack. The game uses the same engine as its predecessor. Each player selects his chits each turn, then draw chits one by one and activate part of the force...
The game starts on September 30, 1941 and ends January 30, 1942, covering both the German drive on Moscow and the Soviet counterattack. It uses the chit-pull system from Struggle of Army Group Manstein/A Victory Lost and the map links with the Fierce Fight! Barbarossa series. Counters: 252 1.3 cm/0.51inch Unit Scale: Divisions Hex scale: 10 miles / 16 km...
Trench Raiders is not a complete set of rules (you must have Final Combat for it to be useful), but rather a supplement that enables you to experience the horror of trench warfare in Western Europe from 1916–18. It introduces new rules and includes one historical scenario based on a British trench raid in 1916. So, whether you play as a Doughboy, Poilu...
Skirmish Miniatures rules by WRG for the 18th and 19th Centuries. Scenarios include ACW, F&IW, Wild West, Indian Mutiny and Napoleonics. Extract from the Design Philosophy section of the rules: These rules have been written with the aim of providing a fast moving game, lasting one or two hours, that uses uncomplicated mechanisms that are easily learned and...
Fire and Water, the raging elements, play the main roles in this clever tactical game for 2 to 4 players. Who will get the upper hand? With the unrestrained strength of the elements on one hand, and with the help of the tender elementals on the other, a clever player will direct the outcome of the struggle of the elements and become the Master of the...