"Revolution Against The Revolution" is a group of scenarios covering modern tactical conflicts in the Nicaraguan Contra War using FIREPOWER. It starts with an in-depth review of the history of the conflict and related forces, including tactics, unit composition and equipment lists and then provides the following scenarios: Border Raiders 1980 A Trap for...
This is a group of scenarios covering modern tactical conflicts in South Africa's wars using FIREPOWER. It starts with an in-depth review of the history of the conflict and related forces, including tactics, unit composition and equipment lists and then provides the following scenarios: Operation Zulu 1975 Trouble in Ovamboland 1978 Bushman at War 1979...
This is a group of scenarios covering modern tactical conflicts in the Iran-Iraq War using FIREPOWER. It starts with an in-depth review of the history of the conflict and related forces, including tactics, unit composition and equipment lists and then provides the following scenarios: Korramshahr 1980 Behind Enemy Line 1981 Allah Akbar 1981 Basra Embattled...
The following is a new and truly different scenario for FIREPOWER buffs, designed to be played by five to six players in training for a life in crime. It springs from the twisted mind of that arch desperado, the designer of the game, who nevertheless has a keen eye for fun. The scenario is "The Bank Robbery" and is set in the 1920s/30s world of Eliot Ness...
This is a group of scenarios covering modern tactical operations of the British Special Air Service (SAS) using FIREPOWER. It starts with an in-depth review of the history of the SAS and its operations, including tactics, unit composition and equipment lists and then provides the following scenarios: Edwards Patrol Discovered 1964 Mirbat 1972 Pebble Island...
An article with scenarios intended to bring the 1984 game Firepower up to date with modern tactics and conflicts. It starts with an in-depth review of Firepower's design and then provides the following scenarios: Meeting Engagement - Ukraine 2015 Ambush - Iraq 2004 Urban Combat - Somalia 1993 Urban Combat - Chechnya 1995 Assaults - Afghanistan 2003 Tank...
First Strike looks at, well, the "first strike" by British airplanes. On Christmas Day, 1914, float planes were brought near land by the earliest "seaplane tenders" and turned loose on an "air reconnaissance" by planes which just happened to be carrying bombs and looking for Zeppelin sheds. There was also hope of luring out the German fleet, and an...
Flanks of Gettysburg is a two, two-player games on a company level, simulating the two brigade sized flank attacks on Little Round Top and Culp’s Hill on July 2, 1863. Each assault is a separate game based on a chit-pull system that can be completed in several hours. Historically the Union bested rebel forces on both flanks because it fed enough...
Fleeting Glory allows one to conduct abstracted battles in the Napoleonic era. Hidden information and a chit pull system effectively allow solitaire or head to head play. The game takes its inspiration from Napoleon's Triumph, Battles of Napoleon, Stratego etc. and spits out a rules foot print of less than 10 pages. Play time permits multiple engagements...
Fly Fight Win: Afterburner is a hex-based, miniatures wargame rules set for air-to-air combat. The game emphasizes the importance of speed, altitude, and pilot skill and minimizes tedium. It includes statistics for many frontline fighters from the early Korean War era through the end of the Cold War. Afterburner is a standalone rules set and the second...
In this game, you will be able to try to blunt the Japanese thrust into China and SE Asia. The campaigns will cover the fighting in Burma (particularly Rangoon), China and Indochina. There will be new pilots and targets, as well as new events and campaigns. The core game is based on the whole of the AVG with each squadron's pilots being identified by the...