Guns N'Bosses is a rogue-lite, cooperative, medium-weight, dice/card/bag building, board game designed by Nicolas de Tauriac and features around 80 weapons and 40 enemies illustrated by Julien Boulet. You are mercenaries sent onto a distant planet to chase hostiles and prepare future colonisation. With the small budget allocated to this mission, you will...
Gyve (pronounced like "jive") is a drawless unification game for two players: Black and White. It is played on the spaces (cells) of an initially empty hexagonal grid of hexagons (board). Black starts by making one move, then turns alternate with players making exactly two moves per turn, one move after the other. A move is placing a stone of your color on...
Get ready to stack and attack! Play a fast-paced card game of sandwich action, or learn the deeper tactical mode to make your topping king of the sandwich. In the Gas Station Sandwich mode, you compete to add your topping cards on the sandwich faster than anyone else. Toppings must match, but bread is a wildcard: anything can go on bread, and bread goes on...
Introduction:Harbustaz (from Proto-Germanic: harbustaz, meaning "harvest" or "autumn") is a drawless game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended board size is 5 cells per side, but boards with 4 or 6 cells are also valid. Each player has access to a sufficient supply of...
With the Pulse expansion for Harmonies, your landscape becomes more dynamic. It introduces additional animal cards with a variety of requirements, which will test your spatial organization. The familiar mechanics are still present, but the decisions become much more demanding. At the heart of the expansion are new three-color patterns, requiring more...
Haunted Solitaire is a solitaire card game played with a standard 52 deck of playing cards. The goal of the game is to obtain all 4 Aces (Relics), and defeat all of the court cards (Ghosts). Cards are drawn and played in an grid (chambers of the mansion). The number cards are used to obtain the Relics and defeat the Ghosts. The game ends when the draw pile...
Using different types of spirits (peaceful, mournful, vengeful, etc.) to form chains, players attempt to match the unique patterns of various Location Cards, thus capturing them. Players are assisted by their Graveyard, a collection of otherworldly powers that can be revived after use. When a Location Card is captured, players must decide if they wants to...
Heirloom is a hex-tile laying strategy game where players cultivate beautiful heirloom tomato gardens by carefully expanding and optimizing a community garden of tomatoes, and harvesting them with their baskets. Over the course of the game, players draft and place hexagonal farming tiles to grow contiguous fields and create high-value tomato varieties. The...
Hex was invented by the Danish mathematician and poet Piet Hein, who introduced the game in 1942 at the Niels Bohr Institute. The same year Hex appeared in the Danish newspaper Politiken under the name Polygon. Hein introduced the game to the readers on December 26, 1942 and during the following four months gave them a problem each day to begin with -...
Hexslingers is a "build and break" weird west card game for two to four players. In this alternate universe where witchcraft and the old west collide, you start by using spells to build locations in the town of Superstition on your block - from filthy outhouses to fancy hotels. As the town grows, all manner of weird and wild folk and critters are attracted...
Hi Mi Ki is a game picturing a showdown between japanese elementalists, Yamabushis. The game relies on a cube tipping mechanic. (Cube, not dice because they are NOT thrown in Himiki.) Each cube figures Water, Fire and Wood on its faces. At your turn you can tip one of your cubes to the next square of the board. This way your cubes change facing as they...