Forage is a puzzly tableau-building roll-and-write game for 1-6 players with gorgeous artwork by Beth Sobel! It is designed and developed by the team that brought you the Calico, Cascadia, and Point Salad series of games! Rules are simple: Roll the forage dice and reveal a unique journey tile each round. Choose a combination of dice and carry out one of...
Fox Matters is a 1-5 player real-time co-op game about adorable foxes dealing with everyday problems. Race the clock, recruit Foxes, and match their symbols to deal with troubles piling up in the Fox Kingdom. Game alternates between the non-stress Planning phase and the real-time Action phase. To deal with incoming problems, complications, and Nightmares...
Free Y is a two-player game that is played on an initially empty hexagonal grid with an odd total number of boundary cells, preferably outlining a near-regular hexagon with odd sides one cell longer than even sides. On your turn, place a stone of your color on an empty cell. You win if there is a group (set of connected stones) of your color such that any...
Frontera was once a peaceful kingdom that dwell many races from centaur that roams in forest, cyclops that dominate the mountain, and dwarf that live in dune. After the king is died of illness the kingdom is torn and fought over by 2 legitimate princes. Each player represent the prince that try to win this war by drafting dan deploying its army. Frontera...
Fugo is a territory game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). DefinitionsA group is a stone along with all stones one can reach from it through a series of steps onto orthogonally adjacent stones of its color. A liberty of a group is an empty point orthogonally adjacent to...
Galice is the application of VR Parton's Alice Chess to the game of Go. The game is played on two 7x7 boards. On his turn, the player either (a) passes, or (b) swaps a stone between boards and then drops a new stone. The remaining rules follow mostly those of Go. The rules permit suicides, which can be useful when there is no better move left. —description...
Garw is a drawless connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. A hill is three like-colored stones in a 2×2 area. A mountain is three like-colored stones...
Welcome to the center of the universe! in this deck-building game, you’ll play a stylish alien called a “Rising Star” and take on your friends! Prove yourself to the Goddess of the universe! Collect legendary items from all over the universe and CRUSH your enemies to gain Volume Points. The player who makes the most noise by having the most Volume Points...
Ghost Out is an abstract game where players cast ghosts at each other. The first player to chase out all the ghosts from his or her area is the winner. On their turn, players chose whether to cast a ghost from either their own area or a shared area space. Ghosts can be casted in any diagonal direction. When casting, a player will pick up all ghosts...