GLOBULE is a placement game from Japan that mixes dice, card actions, and Go-Moku style placement of numbered pieces to play three different games. The board and the pieces are in acrylic, and include a North Star piece, the board being the starry skies above you. There is a set of 72 discs' numbered 1-6 three times in four colours. The game also has a d6...
Deep within the enchanted forest, your gnome village was flattened after a devastating troll raid. Now, you must race to forge a new home--one strong enough to withstand relentless enemies and stand above the rest. Outwit the trolls, out-build your rivals, and build the legendary town of Gnomeville! Gnomeville is a captivating bag-building game for 1-4...
By all appearances, Go is just two players taking turns laying stones on a 19×19 (or smaller) grid of intersections. But once its basic rules are understood,Go shows its staggering depth. One can see why many people say it's one of the most elegant brain-burning abstract games in history. Players place one stone at a time on the board at an empty...
In Göbeklitepe: Dawn of Human, you start off as the leader of a hunter-gatherer tribe who discovers and makes use of tools while racing to become the biggest contributor to the first temple on Earth. Throughout the game, you take actions via your six action totems. Each tool you acquire enhances your action totems, giving you better or more actions. You...
Competition between the mines is relentless, and further riches can be gained by helping them achieve their ambitions … It’s a bona-fide bonanza! This mini expansion adds asymmetric company goals to the experience! Players can commit to one or more company goals (or even double down on the same company goal) which function like a bet of sorts. If a goal is...
From Wikipedia: Gonnect is a strategy board game for two players invented by João Pedro Neto in 2000. The game is played with standard go equipment (though 13x13 boards are often preferred to 19x19) and all the rules of Go apply, except that players can't pass and the pie rule is used to determine who goes first. The goal of the game is to construct a...
In Grave Robbers From Outer Space, you as a B-Movie director craft your film with Location, Character, and Prop, and Special Effect cards while attacking with and defending against Hollywood Creatures. And Cannibal Pygmies in the Jungle of Doom expands play into the tropes and memes of your favorite Action/Adventure movies! Players build their own custom...
Team up to stop climate change and restore our Green House. Avoid bankruptcy, hopelessness, or over-pollution by playing real world solutions in the face of familiar climate events. Green House is a turn-based cooperative card game where each player starts by drawing and revealing a climate event card (like hurricanes, disease outbreaks, wildfires, etc.)...
Group is a very simple, two-player game played on a hexagonal board of any size, initially empty. The two players, Red and Blue, take turns placing stones of their own color onto unoccupied cells on the board, one stone per turn, starting with Red. Group uses the pie rule. You must place your stone to form the smallest friendly group possible. (An isolated...
The Inertia Corporation is coming, after your crew discovered something about them you shouldn’t have. Now you must survive the onslaught surrounding you. Gun It is a timed cooperative game in which 1-4 players are packed together in a car in the middle of a thriller. Over a series of rounds, the crew must collaborate to shoot their way through a hostile...
Guns N'Bosses is a rogue-lite, cooperative, medium-weight, dice/card/bag building, board game designed by Nicolas de Tauriac and features around 80 weapons and 40 enemies illustrated by Julien Boulet. You are mercenaries sent onto a distant planet to chase hostiles and prepare future colonisation. With the small budget allocated to this mission, you will...
Gyve (pronounced like "jive") is a drawless unification game for two players: Black and White. It is played on the spaces (cells) of an initially empty hexagonal grid of hexagons (board). Black starts by making one move, then turns alternate with players making exactly two moves per turn, one move after the other. A move is placing a stone of your color on...