SIMSOC (pronounced sim'-sock), a unique social process game, was developed to make social science more vivid than has been possible with traditional teaching methods. It is designed to be played WITHOUT the use of a computer. SIMSOC is a way to actively involve students in processes of large-scale conflict, protest, social control, and social change....
Singularity is a two-player game played on a regular hexagonal board (all sides of equal length) of any size. The board is initially populated with a single black stone permanently located in one of the corners, but is otherwise empty. The two players, Red and Blue, take turns placing their own stones onto unoccupied cells of the board, one stone per turn...
Early variation of the battleship type game. ships noted are BB CA and DD's Each ship generates a different number of shots and when the ship is sunk the player reduces the number of shots he takes. Ship locations are noted on the pad and each turns shots are noted by turn. This creates a record of the game played. The game appears to be a promotional item...
A simple solitaire dice based game where the player takes on the role of the Anti Air coordinator on board the battleship Bismarck, while under attack by the British Swordfish aircraft. Player tries to predict path of incoming aircraft and place gunfire into its path. Counters indicating imcoming aircraft are placed and moved down the board while the...
Enter a world of dial-up internet, shadowy rooms, and government secrets. Welcome to Six Eyes, an organization that doesn’t officially exist. It’s 1997 and you’ve been recruited to investigate the impossible: strange vanishings, ticking bombs, and classified conspiracies. In this narrative-driven roll-and-write game, every choice matters. Will you spend...
Six Sided Stout is a print and play, solo roll-and-write game that won an honourable mention in the 2017 GenCant Roll and Write contest. You are a home brewer, preparing for the local home brew contest! Having decided to make your favourite type of beer, stout, you’ll spend up to 10 days, visiting the market, trying to find the best ingredients you can to...
Six-Tac-Toe is played on a 4x6 square grid. One player writes an "X" in a square and the other player then chooses whether to make the odd or even moves. On a move a player can write either an "X" or an "O" in a square. If they create one or more "tic-tac-toes" - three matching symbols in a line - they must mark them. However, lines of more than three...
Sixzee, inspired by the mechanics of Yahtzee, uses six dice and has a scoresheet split into four sections. You must complete each section to secure a bonus, but you will be unlikely to fill all four sections. As the game progresses you will have some tough choices to make, but will they be the right decisions? Only your upcoming dice rolls will tell!...
Skedoodle was published in Sid Sackson's A Gamut of Games. It is a mathematical game where a master number is chosen among the following: 3, 4, 5, 6, 7, 8 or 9 and, starting with a number from 1 to 30, players try to obtain the master number by the following operations: addition, subtraction, multiplication or division of the two digits of the chosen...
Artists, doodlers, and armchair critics alike will love Sketch It. With paper and pencil ready, draw a card and roll the die. Ready, set, sketch it! Each card lists six items. The number rolled tells you what you will sketch. Each person will sketch a different item, and do so all at the same time. Draw fast so you can grab the higher-valued tokens – but...
Bring big laughs to game night with Sketchagrams, the hilarious hashtag drawing game from the makers of Pictionary. Create the perfect social media-inspired picture to accompany odd pairs of hilarious captions and hashtags! Pull one caption card and two hashtag cards, then you have forty-five seconds to draw a picture inspired by the combination. When the...
Think Fast! The clock is ticking! First make a word using the letters in your hand and on the Sketchword board. Then... sketch it! If someone guesses your word before time runs out, you score and so does the player who guessed. But each turn is a gamble in this game... do you go for a short, easy word for low points? Or do you take a chance on your drawing...