Scriptionary a.k.a. Script-tionary (c)1996 Bible Games Company A religious game that combines elements of Pictionary and Charades. Designed for two teams (a minimum of four people are needed) of players who respond to Biblical clues from both the Old Testament and the New Testament. The scripture cards include information about a person, place, thing...
There are 26 boxes each marked with a letter, in order of the alphabet on the game board. The players move a number of boxes the number of words written by them on a "subject" as determined by the chance. These words must start with the letter marking the box where the players parked. F.e. if player is in box "M" in must form only words beginning with M....
In Scripta Scriptorum, you take the role of a medieval monk, completing their manuscript page. The game's driving mechanism is writing in Latin, completing rows in black or red color, adding decorative elements, all white, fitting your selections perfectly, and unlocking special letters in order to choose later on how your engine building is going to...
“There! Captain! Upon the Horizon!” Words shouted upon the mast of the ship Ishara. She sails, slicing through the endless waters of the 1840s’. Whalers at the end of their hunt voyage toward a nearby lighthouse. The waters darken. It is Halloween night. Upon the Mast a strange shape in the waves is spotted. Is it Whale? Or perhaps an innocent shipwrecked...
Sea Law contains a ship combat system and naval campaign guidelines. With Sea Law am GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system does not require a GM - it is a fully functional boardgame. Features: - A complete, detailed tactical ship combat system -...
Realistic game of modern naval warfare, without getting the player bogged down into too any technical details. It is appreciated that modern naval vessels are equipped with highly sophisticated electronics and weapons systems, but their prime object is still to destroy enemy shipping or incoming missiles. It is therefore assumed that Ship’s Captains and...
Sea Wolves Solitaire - Battle of the Atlantic 1939-1942 is a solitaire wargame that allows players to step into the role of a U-boat commander during the intense Battle of the Atlantic in World War II. Players take on the role of a U-boat commander, leading a stealthy submarine on daring missions to disrupt enemy supply lines and sink valuable cargo ships....
SeaLiT the game is the fruit of a research project in Maritime History, the ERC STG 2016 project entitled ‘Seafaring Lives in Transition, Mediterranean Maritime Labour and Shipping, 1850s-1920s’(SeaLiT). The game is an entertaining and educational journey into the world of maritime history of the Mediterranean and Black Sea during the long nineteenth...
Seapower II is one of the older naval miniatures simulations games and covers the period from 1885 to 1945. Fairly comprehensive, it treats ships rather abstractly and includes rules for aircraft, torpedoes, and many other variables. The booklet Seapower III, which is not a standalone game, ups the complexity quite a bit with rules for weather, coastal...
Search is a cooperative paper-and-pencil game that appeared in Sackson’s book Beyond Competition. The playing field is an 8x11 grid of squares representing an haunted house. Each square has from 1 to 3 dots in it. Each room is connected to one other room by a corridor. Six of the rows and six of the columns are marked by triangles with the numbers 1-. Each...