In the roll-and-write, route-building game Space Worm, 2-6 players navigate the fruity void of space with their leviathan cosmic serpents, eating planets whole and collecting space fruit along the way. To set up Space Worm, each player rolls two dice and starts their worm on the planet matching the sum rolled. Each round, a player rolls the eight colored...
Special Forces recreates small infantry actions of section strength (8 to 10 men) in all theaters of war using 25mm figures and vehicles. The use of artillery, mortars and ground attack aircraft have been excluded, however helicopters have been covered. Data tables for most weapons and AFV's used in modern combat have been included. The game also covers a...
In Speechless, players form teams and attempt to guess what word or phrase one of their team mates is drawing. Players take turns to move around the board based on the results of a die roll. On landing on a space, the nominated artist draws one card and starts sketching the category of word or phrase that is coded to the color of the space landed on. The...
In Speed Circuit, each player takes control of a Formula 1 racecar zipping around the tracks. Each person then distributes a number of points to Start Speed, Top Speed, Wear and other attributes, five points per lap. Then, each player moves based on their speed, and can adjust their speed, choosing to forfeit a Wear Point, or roll the Chance Die, where a...
From the rule book: "Spell-a-Word is a crossword dice game The object of the game is to build words and run up the highest point total before time runs out. The Winner is the player with the highest score after 6 rounds of play." The letter-dice are rolled, and arranged so all players can see the letters and their scores clearly. The egg timer is started...
A solo game where you must successfully harness the energy of the elements to casts spells. This is a solo roll and write that takes up to 15 minutes to play. Using dice you get values that correspond to markings on a spell sheet that is set in a circle, you connect those points and attempt to trap the element within and make specific patterns with the...
Two rival Warlocks duel for the trophy of Best Wizard in the Realm. Choose your element (fire or ice), rise your wand (a pen of different color for each player) and get ready to bring your opponent down. On a grid (20 squares long for 19 squares wide), the two middle rows a greyed out and are considered a neutral area (no one can build anything there) but...
Classes are almost out at Cliffspire Academy. As a first year Arcana student, your final exam is to create a functional spell scroll. The more impressive and varied the spells, the higher your marks. Of course you can't get your cauldron tuned quite right, and your quill of inscribing is on the fritz, and what does "Aveum" mean again? Spellcraft Academy is...
This party game from Dennis Productions is a simple quiz about how to spell the names of a dozen well-know composers. It consists of 12 player cards, and a key card with the answers. The box features an illustration of a piano player in formal dress at the keys of an open grand piano. Each player card has three columns with different spellings for the same...
The gameboard is a nineteen-by-nineteen grid with the corners missing; the first and last rows and columns are elongated. In this elongated spaces, players may place more than one letter to make their words. From a pool of letters, the players determine which letters will be randomly added to their hands. The players, in turn, add their letters to the grid...