“There! Captain! Upon the Horizon!” Words shouted upon the mast of the ship Ishara. She sails, slicing through the endless waters of the 1840s’. Whalers at the end of their hunt voyage toward a nearby lighthouse. The waters darken. It is Halloween night. Upon the Mast a strange shape in the waves is spotted. Is it Whale? Or perhaps an innocent shipwrecked...
Sea Law contains a ship combat system and naval campaign guidelines. With Sea Law am GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system does not require a GM - it is a fully functional boardgame. Features: - A complete, detailed tactical ship combat system -...
Realistic game of modern naval warfare, without getting the player bogged down into too any technical details. It is appreciated that modern naval vessels are equipped with highly sophisticated electronics and weapons systems, but their prime object is still to destroy enemy shipping or incoming missiles. It is therefore assumed that Ship’s Captains and...
Sea Wolves Solitaire - Battle of the Atlantic 1939-1942 is a solitaire wargame that allows players to step into the role of a U-boat commander during the intense Battle of the Atlantic in World War II. Players take on the role of a U-boat commander, leading a stealthy submarine on daring missions to disrupt enemy supply lines and sink valuable cargo ships....
SeaLiT the game is the fruit of a research project in Maritime History, the ERC STG 2016 project entitled ‘Seafaring Lives in Transition, Mediterranean Maritime Labour and Shipping, 1850s-1920s’(SeaLiT). The game is an entertaining and educational journey into the world of maritime history of the Mediterranean and Black Sea during the long nineteenth...
Seapower II is one of the older naval miniatures simulations games and covers the period from 1885 to 1945. Fairly comprehensive, it treats ships rather abstractly and includes rules for aircraft, torpedoes, and many other variables. The booklet Seapower III, which is not a standalone game, ups the complexity quite a bit with rules for weather, coastal...
Search is a cooperative paper-and-pencil game that appeared in Sackson’s book Beyond Competition. The playing field is an 8x11 grid of squares representing an haunted house. Each square has from 1 to 3 dots in it. Each room is connected to one other room by a corridor. Six of the rows and six of the columns are marked by triangles with the numbers 1-. Each...
Search History is the only party game that uses real searches in it’s hilarious and unique gameplay. Read one of three prompts aloud and compete with friends and family to anonymously create the most believable search query. Take turns guessing what the most commonly searched phrase is and score points if your answer is guessed by others. Combine with the...
Kids love looking for things - and SearchQuest For Kids will have them searching, scribbling, and shouting for more. Everyone gets their own game card for the round, which has three words hidden inside a Letter Grid. The hidden words may be animals, types of food, verbs, objects, or any other everyday words. With the help of tracing paper and a pencil...
A new city rises out of the seafloor. Pumice brick, ceramic and live coral form massive spiraling towers, bustling with the energy of thousands of beings. The merfolk have always lived a quiet agrarian life below the waves, but times are changing and the way forward is building up. Seascrapers is a solitaire roll-and-write city-building game in which...
The title translates to "Sebastian Fitzek Killercruise dice game" The thrill of the bestselling boardgame "Sebastian Fitzek Killercruise" by the popular crime author Fitzek is now available in a handy dice and notepad format. This game is a "Roll & Write" adventure where every die decides the next move on paper. The goal is to rescue the passengers on...