Paper-and-pencil game where from 2 to 4 players must score the most possible points by enclosing spaces of an 8x8 board. Three extra dice are required. Each player throws the three dice in their turn and chooses any combination of these dice of which the sum equals 6; these values are then written on vertically or horizontally consecutive spaces of the...
"Second Empire" is a Sci-Fi 4x multi-player board-wargame published more than a decade before the term "4x" was even coined by Alan Emrich in his "Computer Gaming World" September 1993 preview of Master of Orion. Loosely based on any of a number of Science Fiction stories (such as the Foundation trilogy by Isaac Asimov) where a Galactic Empire reached its...
Simultaneous plotted movement plus instantaneous travel to any system in the galaxy makes this a very wide-open game. Clean, simple rules for two players only. Solitaire suitability is zilch, and there are only counter sets for two players. Unfortunately poor production quality, especially the counters, detracts from the game. Counters are generic...
Each team is given a word slate, a timer, and a marker. The teams choose their pawn that they will use throughout the course of the game. The board is placed in the center of the teams, and the pawns are placed on the beginning portion of the board. The five, multi-colored die are rolled. It is up to the group as to who rolls them. The letters on each die...
From the original Avalanche Press website entry: When Austria-Hungary dissolved in November 1918, the remnants of her once-proud fleet scattered among the victorious Allies, with most of the warships cut up for scrap within a few years. Had the empire somehow survived the Great War, through diplomatic or military means, she would have entered the crisis of...
This is an expansion for the SWWAS series that adds 15 scenarios using the hypothetical Dutch Fleet from Spice Islands in the North Atlantic and North Sea. From the APL website... "In the 17th century, Dutch leaders put their faith in their powerful navy and skilled admirals, winning repeated victories as their spread their commercial empire around the...
Avalanche Press calls this their "Ultimate World War II Naval Game" - a claim with some merit, it would seem, as this game is ENORMOUS. “Leyte Gulf” is a "Second World War at Sea"-series game based on the final struggles of the Imperial Japanese Navy. The largest naval battles in history are included here – the Battle of Leyte Gulf and the Battle of the...
This "what if" collection of aircraft carriers, suggested by an avid wargamer and drawn up by the folks at Avalanche Press, comprises three ships that did not see action at Leyte Gulf, but are sisters of ships that do have unit counters in the game. The included carriers are the Essex-class Tarawa and Boxer, and the Commencement Bay-class Bairoko (Bairoko...
"Strike South" is a "Second World War at Sea"-series game based on the Japanese efforts in early World War 2 to seize the rich assets of the Dutch East Indies. There are 140 “long” playing pieces, depicting the major fleet units of both sides: battleships, aircraft carriers, cruisers and fleet destroyers. There are also 280 square playing pieces, half the...
It is a game in which we pretend to be the gardeners who work in secret to present one of the pavilions of this beautiful garden located in Holland, the game is composed of several leaves that represent the 4 pavilions of this garden, the gardener leaves of each player and 2 boards that will indicate which flowers can be painted, the number of flowers to...