Not to be confused with the other "Fortress Besieged!" game [What other "Fortress Besieged!" game?]. This one appears to be of sturdier materials, such as simulated stone, while that other kind was some sort of wooden palisades. It also contains the miniatures and game system from Age of Battles. Those with little desire to amass whole countries of...
This could quickly become the BEST way and means for providing that MINIS 'feel' with more detailed 'Historical' basis, than the current 'fare'. As an "Age of Battles" gamette(?), this is yet another one of THEM, but not SET in 'Ancient times'. When even MORE of these become available in numerous 'Expansion' SETS, with the wonderful 'minis' and other items...
Sekigahara 1600 is part of the Age Of Battles table-top miniatures gaming system using 1/72 scale miniatures and the Shogun rule set. Sekigahara 1600 allows you to play the battle over four scenarios: 1. First Clashes 2. Red Devils Attack 3. Kobayakawa Choice 4. Shimadzu Clan Breakthrough The boxed game set includes everything needed to play out Sekigahara...
Expanding upon their "Age of Battles" Ancient MINIS gaming 'system', these will soon be finding their way upon the 'Battlefields' of gameplay! This one, as its name implies, does have a 'Fortress' as one of it's major components! It's a pretty decent looking one at that, and there are the 'Siege Machines' as well, that go along with THIS, since you HAVE to...
This is another Age of Battles: Napeonic Wars – Rulebook (3rd Edition) Napoleonic series game covering the Battle of Borodino, with 166 of their superb MINIS included for gameplay. It also has the usual components associated with the "A.o.B." ones, with even some Cannons, 'Redoubts', etc. and 'scaled' for this purpose. Game Components: 6 sets of miniatures...
The board game The Rise of the Iron & Steel Industry of the United States and Canada is a turn based economic game set in the late 19thc and early 20thc in the eastern USA and southern Canada. The game includes 1 map of the eastern USA and Canada 36” x 48” at 28 miles to the inch, circa 1920’s A. D., 3,200 number counters to record your sites, 50 pages of...
These rules are part of a series that cover the era of the Musket (1690's - mid 19th century). The rules of Shako and Musket 1854-1856 are designed to capture the flavour of this specific war with the subtle changes and nuances. They are designer to be easy to use, fast flowing and capable of covering small and large games. Sequence of play: 1- Declare...
1960, the height of the Cold War, agents from various countries are gathering valuable intelligence, and paranoia is gripping every corner. Your agent has been assigned to gather information from the field and expose foreign agents. Will they succeed in completing the task before their identity is revealed? In the game, each player represents an Agent with...
Aggression is a war-game for two players. Each has 100 armies to be distributed in certain countries on a map which is drawn at the start of the game. A series of battles are then fought with the object of neutralising enemy armies. The player retaining control of the most countries is the winner. There are three phases, in each of which the same player...
Ahoy Taverneer is an asymmetric Roll&Write board game for 1 to 4 players, telling the story of a retired pirate who doesn't quite want to give up his pirate habits. Take a pen and 3 dice. Roll them - these will be the results that apply to all players. You can modify them, at the cost of the number of available actions. Assign one to each action. You can...