From the back of the box: A collection of 21 excellent games that are guaranteed to keep everyone guessing, laughing, weeping, or doing unspeakable things on the carpet! All you need is a motley collection of consenting adults with more staying power than sense, and you're in for the night of your life! Serious fun for seriously fun loving adults who don't...
"Advanced Salvo!" is a simple World War II naval wargame consisting of rules, game tables, ship counters and markers. It plays very much the same way as the Salvo! game published by Minden Games, except with further refinements. The game may be played solitaire or by two players and the rules are worded for solitaire play. Advanced Salvo! is fully...
North Cape is a strategy solitaire or two-player wargame simulating the Battle of North Cape in 1943 between German and British naval forces. North Cape uses the rules of Advanced Salvo! European Theater, as modified for this particular engagement. Components North Cape comes with a set of counters, a Sea Display and Game Tables and five pages of rules....
Advanced Salvo! European Theater is a solitaire, tactical naval strategy wargame that enables players to recreate World War II naval battles between individual allied and Axis on the table top. The design uses the Salvo! game system, adapted to a WW2 setting. (Great War Salvo! 3rd ed. is its World War I counterpart.) The game consists a 20-page rule...
Adventure awaits and a sinister evil grows in the Great Myconid Kingdom, a tangled forest of towering mushrooms. Join forces with a brave mushketeer and fight back to back in... Among I, the Fungi. AdvanceQuest is a compact adventure system. Generate a character with any traits you want, and advance your way through the story, rolling dice against...
In a land ruled by an iron fist, danger flourishes in the shadows. Uncover a disturbing mystery when you witness... An Abduction in Darkhill. AdvanceQuest is a compact adventure system. Generate a character with any traits you want, and advance your way through the story, rolling dice against challenges and trying to reach the end. A new chapter in the...
A missing ambassador. A lost treaty. A strange asteroid. A deadly monster. You'll lead a team of gryphon raiders to investigate all of this (and more) in Chaos in the Chasm. AdvanceQuest is a compact adventure system. Generate a character with any traits you want, and advance your way through the story, rolling dice against challenges and trying to reach...
The quiet village of Berryside isn't known for adventure... but that's about to change. Steel yourself to face the mysterious threat that dwells inside The New Hill. AdvanceQuest is a compact adventure system. Generate a character with any traits you want, and advance your way through the story, rolling dice against challenges and trying to reach the end....
Ancient Greece and its myths await you for an adventure of Mediterranean taste. Defeat the mythological creatures and the enemies hiding among the temples. Then face the terrible Minotaur and become the hero of Greece. Shuffle the 12-card deck of monsters and other encounters. Place the cards at the numbers around the labyrinth board. Move around the...
Roll and write that tries to diver a dungeon crawler solo game experience that fits in the back of a business card. The player tries to defeat a monster, fighting or running away each turn. But, as he fails the attack or decides to run, the stress increases since there are limited options to do this. Decisions can be hard, although the game is very simple....
A lightweight solo medieval fantasy/sword and sorcery adventure game that lets you create and play an Adventurer in a generic fantasy world. As it is fully self-contained, the game allows you to play adventures in a structured content environment without the use of any oracles or creative input from the player. The game was made with accessibility...
A solitaire push-your-luck roll & write game of dungeon design. Designed for the 5th Roll and Write Game Design Contest. You must design a dungeon for an adventurer. Your aim is for the adventurer to survive to tell the tale, and for the tale to be worth the telling. Pack the dungeon with as many walls, treasures, potions, traps and monsters as you can get...